isWeaponRested: Difference between revisions
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Waffle SS. (talk | contribs) m (local args) |
Killzone Kid (talk | contribs) No edit summary |
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You can force a unit out of bipod or resting with: | You can force a unit out of bipod or resting with: | ||
<code>_unit playMove "";</code> | <code>_unit playMove "";</code> | ||
</dd> | |||
</dl> | |||
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<dl class="command_description"> | |||
<dd class="notedate">Posted on July 12, 2015 - 11:00 (UTC)</dd> | |||
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt> | |||
<dd class="note"> | |||
As of 1.49 <code>[[isWeaponRested]] [[player]]</code> is the only current use of this command. You cannot detect remote player and you cannot detect local unit that is not a player. Might as well be a nullar command without argument. | |||
</dd> | </dd> | ||
</dl> | </dl> | ||
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Revision as of 12:00, 12 July 2015
Description
- Description:
- Returns true if weapon is currently rested.
- Groups:
- Uncategorised
Syntax
- Syntax:
- isWeaponRested unit
- Parameters:
- unit: Object
- Return Value:
- Boolean
Examples
- Example 1:
_rest = isWeaponRested player;
Additional Information
- See also:
- isWeaponDeployed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on July 1, 2015 - 16:44 (UTC)
- AgentRevolution
-
You can force a unit out of bipod or resting with:
_unit playMove "";
- Posted on July 12, 2015 - 11:00 (UTC)
- Killzone Kid
-
As of 1.49
isWeaponRested player
is the only current use of this command. You cannot detect remote player and you cannot detect local unit that is not a player. Might as well be a nullar command without argument.