missionStart: Difference between revisions
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'''Works only in multiplayer''', in singleplayer all values are equal to zero → [0,0,0,0,0,0] | '''Works only in multiplayer''', in singleplayer all values are equal to zero → [0,0,0,0,0,0] | ||
<br><br> | <br><br> | ||
'''NOTE''': Because [[missionStart]] contains the time of the actual start of the mission, it might not be available in ''pre-init'' or ''init'', but is guaranteed to be available in ''post-init'' | '''NOTE''': Because [[missionStart]] contains the time of the actual start of the mission, it might not be available in ''pre-init'' or ''init'', but is guaranteed to be available in ''post-init'' when [[time]] > 0.|= Description | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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|x1= <code>[[setDate]] ([[missionStart]] [[select]] [0,5]);</code> |= Example 1 | |x1= <code>[[setDate]] ([[missionStart]] [[select]] [0,5]);</code> |= Example 1 | ||
|x2= Set real date: <code>//postInit = 1; | |||
[[if]] ([[isServer]]) [[then]] { | |||
[[waitUntil]] {[[time]] > 0}; | |||
[[setDate]] ([[missionStart]] [[select]] [0,5]); | |||
};</code> |= Example 2 | |||
| [[Array]] - real local date and time (similar to [[date]] format but with seconds)|= Return value | | [[Array]] - real local date and time (similar to [[date]] format but with seconds)|= Return value |
Revision as of 15:03, 20 July 2015
Description
- Description:
- Returns date and time when mission started in format [year, month, day, hour, minute, second].
Works only in multiplayer, in singleplayer all values are equal to zero → [0,0,0,0,0,0]
NOTE: Because missionStart contains the time of the actual start of the mission, it might not be available in pre-init or init, but is guaranteed to be available in post-init when time > 0. - Groups:
- Uncategorised
Syntax
- Syntax:
- missionStart
- Return Value:
- Array - real local date and time (similar to date format but with seconds)
Examples
- Example 1:
setDate (missionStart select [0,5]);
- Example 2:
- Set real date:
//postInit = 1; if (isServer) then { waitUntil {time > 0}; setDate (missionStart select [0,5]); };
Additional Information
- See also:
- datetimedaytimeserverTimesetDate
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on September 25, 2014 - 08:10 (UTC)
- Kenoxite
- Returns array with date indicating when the mission has started (after briefing screen). In OFP this command is bugged – it works only in multiplayer on a player‐hosted machine and on a client. In single player it would return [0,0,0,0,0,0] and on a dedicated server – [1970,1,1,0,0,0]. In CWA this command is fixed.
- Posted on December 30, 2014 - 18:15 (UTC)
- Killzone Kid
- In arma 3 this command returns [0,0,0,0,0,0] in SP, [1970,1,1,0,0,0] on dedicated server and [1970,1,1,0,0,0] initially and then server real time on local headless client. On player clients it shows client's local date and time. Since Arma 3 v1.49 the dedicated server also returns correct mission start date.
Categories:
- Scripting Commands
- Scripting Commands OFP 1.96
- Scripting Commands ArmA
- Command Group: Mission Information
- Introduced with Operation Flashpoint: Resistance version 1.8
- Operation Flashpoint: Resistance: New Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters