getPosWorld: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (global args)
(positionWorld)
Line 8: Line 8:
____________________________________________________________________________________________
____________________________________________________________________________________________


| Returns [[PositionASL]] of the model centre [0,0,0] of an object, rather than transformed [[boundingCenter]] or [[Oxygen_2_-_Manual#LandContact|LandContact]] vertices. |= Description
| Returns [[PositionWorld]], which is [[PositionASL]] of the model centre [0,0,0] of an object, rather than transformed [[boundingCenter]] or [[Oxygen_2_-_Manual#LandContact|LandContact]] vertices. |= Description
____________________________________________________________________________________________
____________________________________________________________________________________________


|'''getPosWorld''' object |= Syntax
|'''getPosWorld''' object |= Syntax
|p1 = object: [[Object]];  
|p1 = object: [[Object]];  
| [[Array]] - format [[PositionASL]] |= Return value
| [[Array]] - format [[PositionWorld]] |= Return value
____________________________________________________________________________________________
____________________________________________________________________________________________
|x1 = <code>_obj [[setPosWorld]] [[getPosWorld]] _obj;</code> |= Example1
|x1 = <code>_obj [[setPosWorld]] [[getPosWorld]] _obj;</code> |= Example1

Revision as of 14:51, 13 August 2015

Hover & click on the images for description

Description

Description:
Returns PositionWorld, which is PositionASL of the model centre [0,0,0] of an object, rather than transformed boundingCenter or LandContact vertices.
Groups:
Uncategorised

Syntax

Syntax:
getPosWorld object
Parameters:
object: Object;
Return Value:
Array - format PositionWorld

Examples

Example 1:
_obj setPosWorld getPosWorld _obj;
Example 2:
ATLToASL (_groundObj modelToWorld [0,0,0]) isEqualTo getPosWorld _groundObj; //true
Example 3:
Wave height under a boat:_h = ((boat modelToWorld [0,0,0]) vectorDiff getPosWorld boat) select 2;

Additional Information

See also:
setPosWorldpositiongetPosATLgetPosASLgetPosASLWvisiblePositionvisiblePositionASLgetMarkerPosmodelToWorld

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section