isWeaponDeployed: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (global args)
m (Command Group: Weapons)
Line 1: Line 1:
[[Category:Scripting_Commands_Arma_3]]
[[Category:Scripting_Commands_Arma_3]]
[[Category:Arma_3:_New_Scripting_Commands_List]]
[[Category:Arma_3:_New_Scripting_Commands_List]]
[[Category:Command_Group:_Weapons|{{uc:{{PAGENAME}}}}]]
{{Command|= Comments
{{Command|= Comments
____________________________________________________________________________________________
____________________________________________________________________________________________

Revision as of 21:15, 23 August 2015


Hover & click on the images for description

Description

Description:
Returns true if weapon is currently deployed.
Groups:
Uncategorised

Syntax

Syntax:
isWeaponDeployed unit
Parameters:
unit: Object
Return Value:
Boolean

Examples

Example 1:
_dep = isWeaponDeployed player;

Additional Information

See also:
isWeaponRested

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on July 1, 2015 - 16:44 (UTC)
AgentRevolution
You can force a unit out of bipod or resting with: _unit playMove "";