lifeState: Difference between revisions
| Killzone Kid (talk | contribs) mNo edit summary | Killzone Kid (talk | contribs)  mNo edit summary | ||
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| *"INJURED" (''Arma 3 only'') | *"INJURED" (''Arma 3 only'') | ||
| Since Arma 3 "ASLEEP" is removed and "INJURED" is added. [[lifeState]] seems to change to "INJURED" when [[damage]] aliveUnit <nowiki>>=</nowiki> 0.1 | Since Arma 3 "ASLEEP" is removed and "INJURED" is added. [[lifeState]] seems to change to "INJURED" when [[damage]] aliveUnit <nowiki>>=</nowiki> 0.1 (0.1 seems to be the value defined in config under "InjuredTreshold"). |= Description | ||
| 0.1 seems to be the value defined in config under "InjuredTreshold" |= Description | |||
| ____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 20:04, 12 November 2015
Description
- Description:
- Returns the life state of the given unit.
Can be one of:
- "ALIVE"
- "DEAD"
- "DEAD-RESPAWN"
- "DEAD-SWITCHING"
- "ASLEEP" (pre-Arma 3)
- "UNCONSCIOUS"
- "INJURED" (Arma 3 only)
 
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
- _ls = lifeState loon; 
Additional Information
- See also:
- setUnconscious
Notes
- 
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 Only post proven facts here! Add Note
 
	