BIS fnc randomPos: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(Syntax, example, and parameters were all completely wrong.)
m (return value was also wrong)
Line 22: Line 22:




|[[position]] (array with x,y,z position) - [[Array]] |= Return value
|[[position]] (array with x,y position) - [[Array]] |= Return value
____________________________________________________________________________________________
____________________________________________________________________________________________



Revision as of 14:47, 16 November 2015


Hover & click on the images for description

Description

Description:
Selects a random position of given whitelist array in trigger area (uses a position as center position). Includes only areas of one of the given types: water, ground, out (outside of the trigger) and can exclude types. Can execute a custom code as optional parameter when a position was found.
Execution:
call
Multiplayer:
Can be used on client or server machine.
Groups:
Uncategorised

Syntax

Syntax:
_mylocation = [array, array, code] call BIS_fnc_randomPos;
Parameters:
(optional) Whitelist (array containing array [[[position]], radius], or a trigger object or tags ("water", "ground", "out"). Defaults to [world area] - Array
(optional) Blacklist (array containing the following tags gettings excluded from the result: "water", "ground", "out"). Defaults to ["water", "out"] - Array
(optional) Custom condition. Passes position candidate to code as _this variable. If code evaluates true then position is ultimately returned - Code
Return Value:
position (array with x,y position) - Array

Examples

Example 1:
/* lets take a look in the area of the trigger _triggerobject with a longitude greater than 10000 but no position in the water or outside of the trigger, return the position to _myposition */ _myposition = [ [_triggerobject], ["water","out"], {_this select 0 > 10000} ] call BIS_fnc_randomPos;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section