BIS fnc endMission: Difference between revisions
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| Ends mission with a fade effect. |= Description | | Ends mission with a fade effect.<br> | ||
{{Feature arma3|This should always be used instead of the simple end1-end_n endings one can set on trigger activation.<br>Otherwise singleplayer scenarios will not properly be marked as played/ ended in Arma 3 and on Steam!}}|= Description | |||
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Revision as of 11:02, 30 May 2016
Description
- Description:
- Ends mission with a fade effect.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [endName,isVictory,fadeType,playMusic,completeTasks] spawn BIS_fnc_endMission;
- Parameters:
- endName (Opional):
String - end type, as used in endMission command (default: "end1")
Array - in format [endName,ID], will be composed to "endName_ID" string - isVictory (Opional): Boolean - true to successful end, false for failed end (default: true)
- fadeType (Optional): Boolean or Number - true for signature closing shot. When number, simple fade to black of given duration is used.
- playMusic (Optional): Boolean - false to disable automatic music during closing shot. (default: true)
- completeTasks (Optional): Boolean - true to cancel all pending tasks. (default: false)
- Return Value:
- Boolean
Examples
- Example 1:
"end1" call BIS_fnc_endMission;
- Example 2:
["epicFail",false,2] call BIS_fnc_endMission;
Additional Information
- See also:
- Debriefing
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on March 21, 2016 - 11:12 (UTC)
- Revo
- To end a mission properly on a server, use BIS_fnc_endMissionServer instead