setUnitLoadout: Difference between revisions
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<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
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<dl class="command_description"> | |||
<dd class="notedate">Posted on June 4, 2016 - 01:42 (UTC)</dd> | |||
<dt class="note">[[User:Ozdeadmeat|Ozdeadmeat]]</dt> | |||
<dd class="note"> | |||
Items in Uniform, Vest and Backpack are not transferred to server during disconnect in multiplayer, all other items appear to be transferred correctly. | |||
</dd> | |||
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Revision as of 02:42, 4 June 2016
Description
- Description:
- Creates a loadout from given inventory structure and applies it to a unit.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit setUnitLoadout [loadout, rearm]
- Parameters:
- unit: Object
- loadout: Array - loadout array from getUnitLoadout
- rearm (Optional): Boolean - Partially emptied magazines will be refilled when the loadout is applied - Default: false
- Return Value:
- Nothing
Examples
- Example 1:
_loadout = getUnitLoadout player_1 ; player_2 setUnitLoadout _loadout;//Copies loadout from player_1 and applies it to player_2
Additional Information
- See also:
- getUnitLoadout
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Bottom Section
Notes
Bottom Section
- Posted on June 4, 2016 - 01:42 (UTC)
- Ozdeadmeat
- Items in Uniform, Vest and Backpack are not transferred to server during disconnect in multiplayer, all other items appear to be transferred correctly.