setVehicleCargo: Difference between revisions
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<dl class="command_description"> | |||
<dd class="notedate">Posted on July 4, 2016 - 18:46 (UTC)</dd> | |||
<dt class="note">[[User:ImperialAlex|ImperialAlex]]</dt> | |||
<dd class="note"> | |||
From [https://forums.bistudio.com/topic/191678-vehicle-in-vehicle-transport-feedback/page-5#entry3056397 biforums]: | |||
"objnull setVehicleCargo cargo vehicle - will unload specific loaded vehicle" and "transporting vehicle setVehicleCargo objnul - unload all vehicles" | |||
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Revision as of 19:46, 4 July 2016
Description
- Description:
- Load cargo vehicle inside vehicle if possible, returns bool based on whether the vehicle was able to be loaded.
- Multiplayer:
- -
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle setVehicleCargo cargo
- Parameters:
- vehicle: Object
- cargo: Object
- Return Value:
- Boolean - whether the vehicle was able to be loaded
Examples
- Example 1:
- Blackfish with no vehicle cargo loaded
_success = blackfish setVehicleCargo offroad; //true
- Example 2:
- Blackfish with full cargo already loaded
_success = blackfish setVehicleCargo offroad; //false
Additional Information
- See also:
- Vehicle in Vehicle Transport canVehicleCargo enableVehicleCargo getVehicleCargo isVehicleCargo vehicleCargoEnabled
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Bottom Section
- Posted on July 4, 2016 - 18:46 (UTC)
- ImperialAlex
- From biforums: "objnull setVehicleCargo cargo vehicle - will unload specific loaded vehicle" and "transporting vehicle setVehicleCargo objnul - unload all vehicles"