getShotParents: Difference between revisions
|  (Created page with "{{Command|= ____________________________________________________________________________________________ |arma3 |= Game |1.62|= Game Version |arg=  |= Multiplayer Arguments |e...") | Killzone Kid (talk | contribs)   (description) | ||
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| |eff=  |= Multiplayer Effects | |eff=  |= Multiplayer Effects | ||
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| |  | | Returns shot information [[Array]] for the given projectile in format [vehicle, instigator], where vehicle is the vehicle the shot was fired from, and the instigator is the person who pulled the trigger. If shot was fired by a soldier on foot or in FFV position in vehicle, the soldier is returned for the vehicle. |= Description | ||
| ____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | [[getShotParents]] projectile |= Syntax | | [[getShotParents]] projectile |= Syntax | ||
| |p1= projectile: [[Object]] |= Parameter 1 | |p1= projectile: [[Object]] - the actual projectile shot |= Parameter 1 | ||
| |p2=  |= Parameter 2 | |p2=  |= Parameter 2 | ||
| |p3=  |= Parameter 3 | |p3=  |= Parameter 3 | ||
| Line 15: | Line 15: | ||
| |p3=  |= Parameter 5 | |p3=  |= Parameter 5 | ||
| |p3=  |= Parameter 6 | |p3=  |= Parameter 6 | ||
| | [[Array]] - [ | | [[Array]] - [vehicle, instigator] |= Return Value | ||
| |x1=  | |x1= <code>_shotParents = [[getShotParents]] myProjectile;</code> |= Example 1 | ||
| |  | |x2= <code>tank [[addEventHandler]] ["Fired", {[[systemChat]] [[str]] [[getShotParents]] (_this [[select]] 6)}];</code> |= Example 2 | ||
| | [[setShotParents]] |= See Also | |||
| }} | }} | ||
| <dl class='command_description'> | <dl class='command_description'> | ||
| <!-- BEGIN Note Section --> | <!-- BEGIN Note Section --> | ||
| <!-- END Note Section --> | <!-- END Note Section --> | ||
| </dl> | </dl> | ||
Revision as of 00:41, 27 August 2016
Description
- Description:
- Returns shot information Array for the given projectile in format [vehicle, instigator], where vehicle is the vehicle the shot was fired from, and the instigator is the person who pulled the trigger. If shot was fired by a soldier on foot or in FFV position in vehicle, the soldier is returned for the vehicle.
- Groups:
- Uncategorised
Syntax
- Syntax:
- getShotParents projectile
- Parameters:
- projectile: Object - the actual projectile shot
- Return Value:
- Array - [vehicle, instigator]
Examples
- Example 1:
- _shotParents = getShotParents myProjectile;
- Example 2:
- tank addEventHandler ["Fired", {systemChat str getShotParents (_this select 6)}];
Additional Information
- See also:
- setShotParents
Notes
- 
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