BIS fnc taskSetDestination: Difference between revisions
| m (1 revision) |  (Updated function description) | ||
| Line 12: | Line 12: | ||
| 	Description: | 	Description: | ||
| 	Set a task's destination. | 	Set a task's destination. | ||
| 	Parameters: | 	Parameters: | ||
| 		0: STRING -  | 		0: STRING - task name | ||
| 		1: OBJECT or ARRAY -  | 		1: OBJECT or ARRAY or STRING - task destination | ||
| 			OBJECT - task will be displayed on the object if player knows about it, | |||
| 				otherwise it will be on estimated position or even hidden | |||
| 			[OBJECT,true] - task will be on exact object position, | |||
| 					even if player doesn't know about the object | |||
| 			[X,Y,Z] - position - task will be on given positon | |||
| 			STRING - marker name - task will be at markers current position | |||
| 				(position not updated if marker moves) | |||
| 	Returns: | 	Returns: | ||
| 	STRING - Task ID | |||
| */ | */ | ||
Revision as of 12:13, 15 September 2016
 
Description
- Description:
- /* Description: Set a task's destination. Parameters: 0: STRING - task name 1: OBJECT or ARRAY or STRING - task destination OBJECT - task will be displayed on the object if player knows about it, otherwise it will be on estimated position or even hidden [OBJECT,true] - task will be on exact object position, even if player doesn't know about the object [X,Y,Z] - position - task will be on given positon STRING - marker name - task will be at markers current position (position not updated if marker moves) Returns: STRING - Task ID */ (Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
- 
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