Sound: Global Sound Parameters – Arma 3
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== Global Sound Parameters == | == Global Sound Parameters == | ||
Definition of default sound properties, which are applied on every sound if not overridden by custom definition within [ | Definition of default sound properties, which are applied on every sound if not overridden by custom definition within [[Arma 3 Sound: SoundSet|SoundSet]]. | ||
Configured in the base class '''CfgSoundGlobals'''. | Configured in the base class '''CfgSoundGlobals'''. | ||
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* global [ | * global [[Arma 3 Sound: Filters|Distance filter]] | ||
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* global [ | * global [[Arma 3 Sound: Processing Types|Sound Processing Type]] | ||
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* global amplitude [ | * global amplitude [[Arma 3 Sound: Sound Curves|attenuation curve]] | ||
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* global amplitude [ | * global amplitude [[Arma 3 Sound: Sound Curves|attenuation curve]] for weapons shooting | ||
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* global LFE (subwoofer) amplitude [ | * global LFE (subwoofer) amplitude [[Arma 3 Sound: Sound Curves|attenuation curve]] | ||
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| db0 | | db0 | ||
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* volume attenuation of sounds which are configured using the old way (not [ | * volume attenuation of sounds which are configured using the old way (not [[Arma 3 Sound: SoundSet|SoundSets]]) | ||
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|} | |} | ||
< | <syntaxhighlight lang="cpp">class CfgSoundGlobals | ||
{ | { | ||
defaultDistanceFilter = "defaultDistanceFreqAttenuationFilter"; | defaultDistanceFilter = "defaultDistanceFreqAttenuationFilter"; | ||
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defaultSpatialityRangeAngle = 0.785; // p/4 | defaultSpatialityRangeAngle = 0.785; // p/4 | ||
OldConfigurationVolumeFactor = db-4; | OldConfigurationVolumeFactor = db-4; | ||
}; | };</syntaxhighlight> | ||
</ | |||
Revision as of 12:41, 24 September 2016
Global Sound Parameters
Definition of default sound properties, which are applied on every sound if not overridden by custom definition within SoundSet.
Configured in the base class CfgSoundGlobals.
| parameter | unit/values | default | descriptions |
|---|---|---|---|
| defaultDistanceFilter | class name |
| |
| defaultSound3DProcessingType | class name |
| |
| defaultVolumeCurve | class name |
| |
| defaultWeaponVolumeCurve | class name |
| |
| defaultLFEVolumeCurve | class name |
| |
| OldConfigurationVolumeFactor | float (0..n) or [dBFS] | db0 |
|
| defaultSpatialityRange | [m] | 0 |
|
| defaultSpatialityRangeAngle | [radians] (0..pi/4) | 0.785 (pi/4) |
class CfgSoundGlobals
{
defaultDistanceFilter = "defaultDistanceFreqAttenuationFilter";
defaultVolumeCurve = "defaultAmpAttenuationCurve";
defaultWeaponVolumeCurve = "defaultWeaponAmpAttenuationCurve";
defaultLFEVolumeCurve = "defaultLFECurve";
defaultSound3DProcessingType = "default3DProcessingType";
defaultSpatialityRange = 0.005;
defaultSpatialityRangeAngle = 0.785; // p/4
OldConfigurationVolumeFactor = db-4;
};