isWeaponDeployed: Difference between revisions
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You can force a unit out of bipod or resting with: | You can force a unit out of bipod or resting with: | ||
<code>_unit [[playMove]] "";</code> | <code>_unit [[playMove]] "";</code> | ||
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<dd class="notedate">Posted on March 4, 2017 - 03:58 (UTC)</dd> | |||
<dt class="note">[[User:Beno 83au|Beno 83au]]</dt> | |||
<dd class="note"> | |||
playMove, as well as switchMove, appear to not work when forcing a player out of being deployed. A more reliable method is:<br><code>_player setPos (_player modelToWorld [0,0,0]);</code> | |||
</dd> | </dd> | ||
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Revision as of 04:58, 4 March 2017
Description
- Description:
- Returns true if weapon is currently deployed.
- Groups:
- Uncategorised
Syntax
- Syntax:
- isWeaponDeployed unit
- Parameters:
- unit: Object
- Return Value:
- Boolean
Examples
- Example 1:
_dep = isWeaponDeployed player;
Additional Information
- See also:
- isWeaponRested
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on July 1, 2015 - 16:44 (UTC)
- AgentRevolution
-
You can force a unit out of bipod or resting with:
_unit playMove "";
- Posted on March 4, 2017 - 03:58 (UTC)
- Beno 83au
-
playMove, as well as switchMove, appear to not work when forcing a player out of being deployed. A more reliable method is:
_player setPos (_player modelToWorld [0,0,0]);