isWeaponDeployed: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (format)
No edit summary
Line 40: Line 40:
You can force a unit out of bipod or resting with:
You can force a unit out of bipod or resting with:
<code>_unit [[playMove]] "";</code>
<code>_unit [[playMove]] "";</code>
</dd>
</dl>
<!-- DISCONTINUE Notes -->
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on March 4, 2017 - 03:58 (UTC)</dd>
<dt class="note">[[User:Beno 83au|Beno 83au]]</dt>
<dd class="note">
playMove, as well as switchMove, appear to not work when forcing a player out of being deployed. A more reliable method is:<br><code>_player setPos (_player modelToWorld [0,0,0]);</code>
</dd>
</dd>
</dl>
</dl>
<!-- DISCONTINUE Notes -->
<!-- DISCONTINUE Notes -->

Revision as of 04:58, 4 March 2017


Hover & click on the images for description

Description

Description:
Returns true if weapon is currently deployed.
Groups:
Uncategorised

Syntax

Syntax:
isWeaponDeployed unit
Parameters:
unit: Object
Return Value:
Boolean

Examples

Example 1:
_dep = isWeaponDeployed player;

Additional Information

See also:
isWeaponRested

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on July 1, 2015 - 16:44 (UTC)
AgentRevolution
You can force a unit out of bipod or resting with: _unit playMove "";
Posted on March 4, 2017 - 03:58 (UTC)
Beno 83au
playMove, as well as switchMove, appear to not work when forcing a player out of being deployed. A more reliable method is:
_player setPos (_player modelToWorld [0,0,0]);