From Bohemia Interactive Community
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Description
- Description:
- Switch streetlamp on/off
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [_object, _state] call BIS_fnc_switchLamp;
- Parameters:
- Object - Street Lamp
- Bool - State: True to turn lamp on, false to turn it off
- Return Value:
- Nothing
Examples
- Example 1:
{
[_x,false] call BIS_fnc_switchLamp;
false;
} count nearestObjects [ player,["Lamps_base_F","PowerLines_base_F","PowerLines_Small_base_F"],200];//Switches all lamps in a radius of 200 off
- Example 2:
spawn {
private _lamp = param [0, objNull,[ objNull ]];
while {player distance _lamp < 200} do
{
[_lamp,selectRandom [ true , false ] call BIS_fnc_switchLamp;
sleep 0.1 + random 0.5;
};//Simulates a damaged street light
};
Additional Information
- See also:
- SEEALSO
Notes
-
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Only post proven facts here!
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