From Bohemia Interactive Community
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Description
- Description:
- Applies torque to given object. Torque force is defined as vector [x, y, z] applied in world space. If you need to define torque in model space, convert the torque vector first by vectorModelToWorld or vectorModelToWorldVisual command.
- Groups:
- Uncategorised
Syntax
- Syntax:
- object addTorque [x, y, z]
- Parameters:
- object: Object
- [x, y, z]: Array
- Return Value:
- Nothing
Examples
- Example 1:
- Apply torque [1000,0,0] to object not factoring object positioning:
_wheel addTorque [1000,0,0];
- Example 2:
- Apply torque [1000,0,0] relative to object:
_wheel addTorque (_wheel vectorModelToWorld [1000,0,0]);
Additional Information
- See also:
- addForcevectorModelToWorldvectorModelToWorldVisual
Notes
-
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