setFog
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Description
- Description:
- Smoothly change the fog over given time (in seconds). See also fogParams.
- Multiplayer:
- Pre-Arma 3, each client and the server could have different fog values
- Groups:
- Uncategorised
Syntax
- Syntax:
- time setFog fog
- Parameters:
- time: Number - transition time to the new value
- fog: Number - fog density. Range 0..1
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- time setFog [fogValue, fogDecay, fogBase] (Since Arma 3)
- Parameters:
- time: Number - transition time to the new value
- [fogValue, fogDecay, fogBase]: Array of Number:
- Return Value:
- Nothing
Examples
- Example 1:
15 setFog 0.5;
- Example 2:
- Force no fog:
0 setFog 0; // forceWeatherChange; // change is immediate 999999 setFog 0;
- Example 3:
0 setFog [1, 0.01, 0];
- Example 4:
- Mountain fog, starts from 70m ASL and thickens more the higher you climb:
0 setFog [1, -1, 70];
- Example 5:
- Valley fog, starts from 60m ASL and thickens more the lower you descend:
0 setFog [1, 1, 60];
- Example 6:
- Fooooog on the waaaater:
0 setFog [1, 1, 0];
Additional Information
Notes
-
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Only post proven facts here! Add Note
Notes
- Ceeeb
- Only one script command induced weather change (either setOvercast or setFog) can be happening at a time. Starting a new weather change will immediately halt the current weather change. SetRain changes are independent and can occur simultaneously to a weather change.
- Posted on December 15, 2015 - 14:32 (UTC)
- Zapat
- setTimeMultiplier DOES affect transition time.
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Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Command Group: Environment
- Scripting Commands Take On Helicopters
- Scripting Commands Arma 3
- Arma 3: New Scripting Commands List