playMoveNow

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Revision as of 12:45, 1 September 2019 by Lou Montana (talk | contribs) (Text replacement - "|= Game version" to "|Game version=")
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Description

Description:
When used on a person,a smooth transition to the given move will be initiated, but all previous playMove are discarded. The difference between playMove and playMoveNow is that playMove adds another move to the move queue, while playMoveNow replaces the whole move queue with new move: player switchMove "amovpercmstpsraswrfldnon"; [] spawn { sleep 0.5; player playMove "amovppnemstpsraswrfldnon"; // player goes prone player playMove "amovpknlmstpsraswrfldnon"; // player gets up on one knee }; Compared to: player switchMove "amovpercmstpsraswrfldnon"; [] spawn { sleep 0.5; player playMove "amovppnemstpsraswrfldnon"; // player never goes prone player playMoveNow "amovpknlmstpsraswrfldnon"; // player goes down on one knee straight away };
Groups:
Uncategorised

Syntax

Syntax:
soldier playMoveNow moveName
Parameters:
soldier: Object -
moveName: String -
Return Value:
Nothing

Examples

Example 1:
player playMoveNow "AmovPercMevaSlowWrflDf"

Additional Information

See also:
playMoveswitchMoveplayActionplayActionNow

Notes

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Notes

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