BIS_fnc_rankParams

From Bohemia Interactive Community
Revision as of 23:39, 17 January 2021 by Lou Montana (talk | contribs) (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Return information about military rank. 1: STRING - requited data, can be one of following: "displayName" - full localized name (e.g. "Major") "displayNameShort" - short localized name (e.g. "Maj.") "classname" - system name (e.g. "MAJOR") "texture" - path to rank insignia
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[source, infoType] call BIS_fnc_rankParams
Parameters:
source: Number, String or Object - can be one of:
  • Number - rank ID
  • String - rank system name (e.g. "PRIVATE", "CORPORAL", …)
  • Object - person whose rank is checked
infoType: String - can be one of:
  • "displayName" - full localized name (e.g. "Major")
  • "displayNameShort" - short localized name (e.g. "Maj.")
  • "classname" - system name (e.g. "MAJOR")
  • "texture" - path to rank insignia
Return Value:
String

Examples

Example 1:
_shortRank = [player, "displayNameShort"] call BIS_fnc_rankParams;

Additional Information

See also:
ranksetUnitRank

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Bottom Section