From Bohemia Interactive Community
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Description
- Description:
/*
Author: Bravo Zero One development
- John_Spartan
Description:
- This is a sub function designed to handle animations of ship hangar doors.
Execution:
- Call from vehicle user actions.
Example:
class OpenHangarDoor_1
{
displayNameDefault ="<img image='\A3\Ui_f\data\IGUI\Cfg\Actions\open_door_ca.paa' size='2.5' />";
displayName = $STR_DN_OUT_O_DOOR;
position = "pos_Door_Hangar_1_Trigger";
priority = 0.4;
radius = 1.5;
onlyForPlayer = 0;
condition = "(((nearestObjects [this,[""Land_Destroyer_01_hull_04_F""],50, false]) select 0) animationPhase ""Door_Hangar_1_1_open"") < 0.1;";
statement = "[this,1] call bis_fnc_destroyer01OperateHangarDoors;";
};
class CloseHangarDoor_1: OpenHangarDoor_1
{
displayName = $STR_DN_OUT_C_DOOR;
position = "pos_Door_Hangar_1_Trigger";
condition = "(((nearestObjects [this,[""Land_Destroyer_01_hull_04_F""],50, false]) select 0) animationPhase ""Door_Hangar_1_1_open"") >= 0.1;";
statement = "[this,0] call bis_fnc_destroyer01OperateHangarDoors;";
};
Required:
Object (ship) must have all animations correctly defined and user actions configured.
Parameter(s):
_this select 0: mode (Scalar)
0: ship-part object
and
1: animation state of doors
Returns: nothing
Result: Ship's hangar door animation is played with sounds added.
Calls bis_fnc_destroyer01AnimateHangarDoors to execute action.
*/
Template:placeholder
- Execution:
- call
- Groups:
- Destroyer
Syntax
- Syntax:
- [] call BIS_fnc_Destroyer01OperateHangarDoors
- Parameters:
- parameter: Datatype - (Optional, default defValue) description
- Return Value:
- Datatype - description
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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