BIN_fnc_handDrawEllipse

From Bohemia Interactive Community
Revision as of 18:26, 1 February 2021 by R3vo (talk | contribs) (Text replacement - "\[\[Category:\{\{Name\|arma3\}\}: Functions\|\{\{uc:[a-z A-Z]*\}\}\]\]" to "")
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
/*

	Description:
		Show hand-drawn ellipse in the map

	Parameter(s):
		0: STRING - Unique ID of the ellipse. When such ellipse already exists, it will override it.
		1: ARRAY - center position
		2: NUMBER - semi-major axis
		3: NUMBER - semi-minor axis
		4: NUMBER - angle
		5: ARRAY - color in [r,g,b,a] format
		6: STRING - fill texture
		   BOOL - true for default pen-blue color, false for the same, but faded

		Optional:
		7: NUMBER - radius coef
		8: NUMBER - length coef
		9: NUMBER or ARRAY: thickness
		10: ARRAY - radius curve
		11: BOOL - true if clockwise
		12: NUMBER - starting angle
		13: ARRAY - random thickness offset in format [min,mid,max]
		14: NUMBER - number od drawing steps

	Returns:
		NOTHING

	Examples:
		//--- Show an ellipse on player's position
		["test1",position player,300,400,15] call bin_fnc_handDrawEllipse;

		//--- Show the same ellipse, but faded
		["test1",position player,300,400,15,nil,false] call bin_fnc_handDrawEllipse;
*/

Template:placeholder 
enoch icon ca.png
This content is exclusive to the Arma 3 Contact Expansion.
Execution:
call
Groups:
Diary

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note