BIS_fnc_reviveSecureUnit

From Bohemia Interactive Community
Revision as of 01:50, 13 June 2021 by Lou Montana (talk | contribs) (Text replacement - " \[\[Category:\{\{Name\|arma3\}\}:[_ ]Functions\|[^ ]+\]\]" to "")
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Make player secured (killed without execution penalties) by _source unit.
Execution:
call
Groups:
Revive

Syntax

Syntax:
[unit, source] call BIS_fnc_reviveSecureUnit
Parameters:
unit: Object - Unit to be checked
source: Object - Reviving unit
Return Value:
Nothing

Examples

Example 1:
[player_1,player2] call BIS_fnc_reviveSecureUnit;

Additional Information

See also:
Arma 3: Revive BIS_fnc_reenableRevive BIS_fnc_reviveAllowed BIS_fnc_reviveBleedOut BIS_fnc_reviveDamageReset BIS_fnc_reviveDebug BIS_fnc_reviveEhDammaged BIS_fnc_reviveEhHandleDamage BIS_fnc_reviveEhHandleHeal BIS_fnc_reviveEhKilled BIS_fnc_reviveEhRespawn BIS_fnc_reviveEnabled BIS_fnc_reviveGet3dIcons BIS_fnc_reviveGetActionIcon BIS_fnc_reviveIconControl BIS_fnc_reviveInit BIS_fnc_reviveIsValid BIS_fnc_reviveIsValidSecure BIS_fnc_reviveOnBeingRevived BIS_fnc_reviveOnForcingRespawn BIS_fnc_reviveOnState BIS_fnc_reviveOnStateJIP

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note