BIS_fnc_jukebox

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Revision as of 04:56, 13 June 2021 by Lou Montana (talk | contribs) (Some wiki formatting)
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Description

Description:
Plays music, depending on the player group status.
If no music classes are given, the function will get them from config automatically.
Execution:
call
Groups:
Sound

Syntax

Syntax:
[function, parameters] call BIS_fnc_jukebox
Parameters:
function: String - (Optional, default "initialize") can be one of:
  • "initialize"
  • "terminate"
  • "readContainerFromConfig"
  • "isInitialized"
  • "forceBehaviour"
  • "status"
  • "randomMusic"
  • "selectMusic"
  • "playMusic"
  • "nearEnemies"
  • "hasContact"
  • "isContact"
  • "isStealth"
  • "isCombat"
  • "isSafe"
  • "onEachFrame"
parameters: Array - (Optional)
  • "initialize": [stealthMusics, combatMusics, safeMusics, volume, transition, radius, executionRate, noRepeat]
  • "terminate": none
  • "readContainerFromConfig": [wantedTheme]
  • "isInitialized": none
  • "forceBehaviour": [behaviour]
    • behaviour: String - can be "stealth", "combat" or "safe". Any other value will reset the forced behaviour.
  • "status": none
  • "randomMusic": [container]
  • "selectMusic": none
  • "playMusic": [musicName]
  • "nearEnemies": none
  • "hasContact": none
  • "isContact": none
  • "isStealth": none
  • "isCombat": none
  • "isSafe": none
  • "onEachFrame": none
Return Value:
  • Array for:
    • "readContainerFromConfig"
    • "nearEnemies" - a list of enemies nearby
  • Boolean for:
    • "isInitialized"
    • "hasContact"
    • "isContact"
    • "isStealth"
    • "isCombat"
    • "isSafe"
  • String for:
    • "status" - can be "stealth", "combat", "safe" or "error"
    • "randomMusic" - one of the available musics
    • "selectMusic"
  • Nothing for:
    • "initialize"
    • "terminate"
    • "forceBehaviour"
    • "playMusic"
    • "onEachFrame"

Examples

Example 1:
[] call BIS_fnc_jukebox;

Additional Information

See also:
playMusicBIS_fnc_music

Notes

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