From Bohemia Interactive Community
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Description
- Description:
- Add communication menu to the given unit.
The item will be available in the Communication menu and visualized in comm menu icon area.
- Execution:
- call
- Groups:
- Communication Menu
Syntax
- Syntax:
- [owner,itemClass,textArguments,expressionArguments,notification] call BIS_fnc_addCommMenuItem
- Parameters:
- owner: Object - object to which the item belongs to
- itemClass: String - CfgCommunicationMenu class
- textArguments (Optional): Anything - Additional info to display in the
text
attribute. %1
will be replaced by the first array element, %2
with the second and so on.
- expressionArguments (Optional): Anything - Similar to textArguments, just this time in the
expression
attribute.
- notification (Optional): String - notification class from CfgNotifications. Empty string will disabled the notification.
- Return Value:
- Number - item ID, used in BIS_fnc_removeCommMenuItem
Examples
- Example 1:
_supportHeli = [player,"Support_Request_CAS_Heli"] call BIS_fnc_addCommMenuItem;
_supportHeli = [player,"Support_Request_CAS_Heli",nil,nil,""] call BIS_fnc_addCommMenuItem;
Additional Information
- See also:
- BIS_fnc_removeCommMenuItemArma 3: Communication Menu
Notes
-
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