BIS_fnc_locations

From Bohemia Interactive Community
Revision as of 23:00, 16 June 2021 by Lou Montana (talk | contribs) (Text replacement - " \[\[Category:\{\{Name|[a-z0-9]+\}\}: Functions\|\{\{uc:[a-zA-Z0-9]+\}\}\]\]" to "")
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Creates or registers location logics (used in various modules, like Ambient Civilians, Ambient Civilian Vehicles or Warfare 2). Upon registering, function will set following variables into location logic's variable space:
  • "class" - unique class of location (either BIS_loc_<configname> or BIS_loc_custom_<ID>)
  • "name" - name of location from config or setName command. If none is defined, class is used
  • "type" - config type
  • "neighbors" - config defined neighbor locations
If you're registering currently existing object and some of variables above is already stored in it, it won't be replaced.
Execution:
call
Groups:
Systems

Syntax

Syntax:
[type(s),area,debug] call BIS_fnc_locations
Parameters:
type(s): String or Array of strings
area: Array in format [center,distance]
debug: (Optional): Boolean
Return Value:
Array - List of registered locations

Alternative Syntax

Syntax:
[objects] call BIS_fnc_locations
Parameters:
objects: Array of Objects or Locations - list of specific locations to be registered
Return Value:
Array - List of registered locations

Examples

Example 1:
["CityCenter",[position player,1000]] call bis_fnc_locations;
Example 2:
[["acityc_dolina"]] call bis_fnc_locations;
Example 3:
[[myLocation1,myLocation2],[],true] call bis_fnc_locations;

Additional Information

See also:
Functions Library

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on May 31, 2009 - 15:15
Str
You can also use "" call bis_fnc_locations for quick debug of all locations on landscape

||||