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Description
- Description:
- Executes a code when one of the specified objects is looked at (player's cursor pointed towards it) for enough time
- Execution:
- call
- Groups:
- Interaction
Syntax
- Syntax:
- [initialize, lookAtData] call BIS_fnc_lookAtArray
- Parameters:
- initialize: Boolean - true to initialize, false to remove it
- lookAtData: Array - An array with arrays of look-up-data in form of:
- 0: Object - Object to be looked at
- 1: Number - How long player has to look at it
- 2: Boolean - true to remove it from array when player looked at it
- 3: Code - Code spawned when player looked long enough at the object
 
- Return Value:
- Nothing
Examples
- Example 1:
- private _lookAtArray = 
 [
  [
   BIS_apc,           //name of object
   2,            //time we have to look at it
   false,           //do we destroy the entry after we looked at it
   {["What a wonderful APC"] call BIS_fnc_log;} //code
  ],
  [
   BIS_otherUnit, 
   2,
   false,
   {["apc looked at"] call BIS_fnc_log;}
  ]
 ];
 [true, _lookAtArray] spawn "BIS_fnc_lookAtArray";
 sleep 15;
 [false] spawn "BIS_fnc_lookAtArray";
Additional Information
- See also:
- BIS_fnc_lookAtArrayEH
Notes
- 
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