groupSelectUnit

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Description

Description:
Selects a unit from player's group. If player is the leader, the effect of this command is similar to player pressing F1, F2, F3... buttons to highlight units in his squad, after which the unit command menu is shown. If leader is AI, player will get usual communication menu to interact with the leader.
Groups:
Interaction

Syntax

Syntax:
player groupSelectUnit [unit, select]
Parameters:
player: Object
[unit, select]: Array
unit: Object
select: Boolean
Return Value:
Nothing

Examples

Example 1:
After leaving menu, deselect all units (command menu is not opened -> no selection){ player groupSelectUnit [_x, false]; } forEach (groupSelectedUnits player);
Example 2:
Select all units when player is the leader: { player groupSelectUnit [_x, true]; } forEach units player;
Example 3:
Open communication with group leader: player groupSelectUnit [leader player, true];

Additional Information

See also:
groupSelectedUnits

Notes

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