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Description
- Description:
 
- Damage / repair object.
Damage 0 means fully functional, damage 1 means completely destroyed / dead.
This function is identical to setDammage.
It was introduced to fix a spelling error in original function name.
 
- Groups:
 
- Uncategorised
 
Syntax
- Syntax:
 
- object setDamage damage
 - Parameters:
 
- object: Object
 
- damage: Number
 - Return Value:
 
- Nothing
 
Examples
- Example 1:
 _soldier1 setDamage 1
 
Additional Information
- See also:
 
- setDammagedamagegetDammage
 
Notes
- 
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Add Note
 
 
Notes
 
- Ceeeb
 
- In OFP, setting a unit's damage to a negative value will set it's health to full, but impair their aim.
 
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