Face Wound Textures

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Revision as of 19:33, 28 November 2011 by Dwarden (talk | contribs) (Text replace - "{{enHeader}}" to "")
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Add the actual name of the facetexture that is skinned on the model and its woundtexture name in pairs to config.cfgVehicles.MyMan.wounds[],

ie:

      wounds[]={
                 ...,
         	"mareks_hh.pac","baldhead_oholen_HI.pac"
       };

Add all face with their wound replacement textures in pairs to core.woundsFace.hpp,

ie:

     mareks_hh.pac,baldhead_oholen_HI.pac,
     MarekTomas_HH.pac,blackhair_shaved_HI.pac,
     Markus_hh.pac,blackhair_beard_HI.pac

Note:

1."" for texture names are only required when an empty space is in the name like "My texture.pac".

2.There need to be always pairs of textures, but the formatting doesn't matter.

     mareks_hh.pac,baldhead_oholen_HI.pac,
     MarekTomas_HH.pac,blackhair_shaved_HI.pac

is the same as

     mareks_hh.pac,baldhead_oholen_HI.pac,MarekTomas_HH.pac,blackhair_shaved_HI.pac

ARMA 2

wounding by identity

class Wounds
     {
       tex[]={};
       mat[]=
            {
             "ca\characters\heads\male\defaulthead\data\hhl.rvmat",
             "ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat",
             "ca\characters\heads\male\defaulthead\data\hhl_Wounds2.rvmat",
      };
;