From Bohemia Interactive Community
Notes
This command also returns values other than 0 and 1 (like 0.02 or 1.3). Any value greater than zero usually signals that the key or button is pressed. inputAction does not work reliably when used in RscDisplayMission's onKeyDown event handler (the same is probably true for other input related event handlers).
--Worldeater 07:38, 15 October 2010 (CEST)
Some of the Arma 3 inputActions (extracted from arma3.exe):
Action, ActionContext, ActionFeeLook, ActionFreeLook, Adjust, AimDown, AimHeadDown, AimHeadLeft, AimHeadRight, AimHeadRight, AimHeadUp, AimLeft, AimRight, AimUp, AirBankLeft, AirBankRight, AutoHover, AutoHoverCancel, Binocular, BuldBack, BuldBrushOuter, BuldBrushRandomize, BuldBrushRatio, BuldBrushSmooth, BuldBrushStrength, BuldCreateObj, BuldDown, BuldDuplicateSel, BuldElevateSel, BuldForward, BuldFreeLook, BuldLeft, BuldLookDown, BuldLookLeft, BuldLookRight, BuldLookUp, BuldMagnetizePlanes, BuldMagnetizePoints, BuldMagnetizeYFixed, BuldMoveBack, BuldMoveForward, BuldMoveLeft, BuldMoveRight, BuldRedo, BuldRemoveSel, BuldResetCamera, BuldRight, BuldRotateSelX, BuldRotateSelZ, BuldScaleSel, BuldSelect, BuldSelectionType, BuldSwitchCamera, BuldTerrainLower10cm, BuldTerrainLower1m, BuldTerrainLower50cm, BuldTerrainLower5m, BuldTerrainRaise10cm, BuldTerrainRaise1m, BuldTerrainRaise50cm, BuldTerrainRaise5m, BuldTerrainShowNode, BuldTextureInfo, BuldTurbo, BuldUndo, BuldUp, BuldZoomIn, BuldZoomOut, CancelAction, CarAccelerate, CarAimDown, CarAimLeft, CarAimRight, CarAimUp, CarBack, CarBrake, CarFastForward, CarForward, CarGearDwn, CarGearUp, CarHandBrake, CarLeft, CarRight, CarShiftFwd1, CarShiftFwd2, CarShiftFwd3, CarShiftFwd4, CarShiftFwd5, CarShiftFwd6, CarShiftFwd7, CarShiftFwd8, CarShiftRvs1, CarShiftRvs2, CarSlowForward, CarSoftBrake, CarWheelLeft, CarWheelRight, Chat, CommandBack, CommandFast, CommandForward, CommandLeft, CommandRight, CommandSlow, CommandWatch, Compass, CompassToggle, CopyVersion, Crouch, CycleThrownItems, DefaultAction, Diary, Eject, EvasiveLeft, EvasiveRight, Fire, FlapsDown, FlapsUp, ForceCommandingMode, FreeHeadMove, Gear, GetOut, GetOver, GunElevAuto, GunElevDown, GunElevSlow, GunElevUp, Handgun, Headlights, HeliBack, HeliBatteriesToggle, HeliBrake, HeliBrakes, HeliCollectiveLower, HeliCollectiveLowerCont, HeliCollectiveRaise, HeliCollectiveRaiseCont, HelicopterTrimOff, HelicopterTrimOn, HeliCyclicBack, HeliCyclicForward, HeliCyclicLeft, HeliCyclicRight, HeliDown, HeliEnginesToggle, HeliFastForward, HeliForward, HeliLeft, HeliManualFire, HeliRight, HeliRopeAction, HeliRotorBrakeToggle, HeliRudderLeft, HeliRudderRight, HeliThrottleNeg, HeliThrottlePos, HeliTrimBackward, HeliTrimForward, HeliTrimLeft, HeliTrimRight, HeliTrimRudderLeft, HeliTrimRudderRight, HeliUp, HeliWheelsBrake, Help, HideMap, HoldBreath, IngamePause, LandGear, LandGearUp, LaunchCM, LeanLeft, LeanLeftToggle, LeanRight, LeanRightToggle, LiteUnitInfoToggle, LockEmptyTargets, LockTarget, LockTargets, LookAround, LookAroundToggle, LookCenter, LookDown, LookDownCont, LookLeft, LookLeftCont, LookLeftDown, LookLeftUp, LookRight, LookRightCont, LookRightDown, LookRightUp, LookRollLeft, LookRollLeftCont, LookRollRight, LookRollRightCont, LookShiftBack, LookShiftBackCont, LookShiftCenter, LookShiftDown, LookShiftDownCont, LookShiftForward, LookShiftForwardCont, LookShiftLeft, LookShiftLeftCont, LookShiftRight, LookShiftRightCont, LookShiftUp, LookShiftUpCont, LookUp, LookUpCont, MenuBack, MenuSelect, MiniMap, MiniMapToggle, MoveBack, MoveDown, MoveFastForward, MoveForward, MoveLeft, MoveRight, MoveSlowForward, MoveUp, NetworkPlayers, NetworkStats, NextAction, NextChannel, NextCM, NextWeapon, NightVision, Optics, OpticsMode, OpticsTemp, PersonView, PrevAction, PrevChannel, PrevWeapon, Prone, PushToTalk, PushToTalkAll, PushToTalkCommand, PushToTalkDirect, PushToTalkGroup, PushToTalkSide, PushToTalkVehicle, Raise, ReloadMagazine, RevealTarget, Salute, SeagullBack, SeagullDown, SeagullFastForward, SeagullForward, SeagullUp, SelectAll, ShowMap, SitDown, Slow, Stand, SubmarineBack, SubmarineCyclicBack, SubmarineCyclicForward, SubmarineDown, SubmarineForward, SubmarineLeft, SubmarineRight, SubmarineUp, Surrender, SwapGunner, SwimDown, SwimUp SwitchCommand, SwitchGunnerWeapon, SwitchWeapon, TacticalView, TactShort, TactTemp, TactToggle, TeamSwitch, TeamSwitchNext, TeamSwitchPrev, TempRaiseWeapon, Throw, TimeDec, TimeInc, ToggleRaiseWeapon, Turbo, TurboToggle, TurnIn, TurnLeft, TurnOut, TurnRight, User1, User10, User11, User12, User13, User14, User15, User16, User17, User18, User19, User2, User20 User20, User20User12, User3, User4, User5, User6, User7, User8, User9, VehicleTurbo, VehLockEmptyTargets, VehLockTargets, VoiceOverNet, Walk, WalkRunTemp, WalkRunToggle, Watch, WatchToggle, ZeroingDown, ZeroingUp, ZoomContIn, ZoomContOut, ZoomIn, ZoomInToggle, ZoomOut, ZoomOutToggle, ZoomTemp --Killzone_Kid 25 December 2013
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