inputAction/actions
Jump to navigation
Jump to search
Ancillary sub-page of inputAction, listing input actions available in Arma 3.
Common
- gear - Inventory
- showMap - Map
- hideMap - Hide Map
- diary - Diary
- tasks - Task Overview
- MiniMap - GPS
- MiniMapToggle - GPS (Toggle)
- uavView - AV Camera
- uavViewToggle - AV Camera (Toggle)
- pilotCamera - Targeting Camera
- openDlcScreen - Open DLC Screen
- compass - Compass
- compassToggle - Compass (Toggle)
- watch - Watch
- watchToggle - Watch (Toggle)
- ListLeftVehicleDisplay - Left Panel next
- ListRightVehicleDisplay - Right Panel next
- ListPrevLeftVehicleDisplay - Left Panel previous
- ListPrevRightVehicleDisplay - Right Panel previous
- CloseLeftVehicleDisplay - Close Left Panel
- CloseRightVehicleDisplay - Close Right Panel
- NextModeLeftVehicleDisplay - Left Panel mode
- NextModeRightVehicleDisplay - Right Panel mode
- nightVision - Night vision
- binocular - Binoculars
- headlights - Headlights on/off
- prevAction - Previous
- nextAction - Next
- Action - Use default action
- ActionContext - Use selected action
- ActionInMap - Use Command Action (Map)
- navigateMenu - Navigate Menu
- closeContext - Close Context Menu
- LiteUnitInfoToggle
- help - Last help
- engineToggle - Engine on/off
- vehicleTurbo - Vehicle Turbo
- GetOut - Get out
- Eject - Eject
- swapGunner - Swap gunner
- teamSwitch - Team switch
- teamSwitchPrev - Team switch to previous
- teamSwitchNext - Team switch to next
- timeDec - Time deceleration
- timeInc - Time acceleration
- copyVersion - Copy Version to Clipboard
- ingamePause - Pause
Weapons
- defaultAction - Fire
- fire - Command Fire
- reloadMagazine - Reload
- SwitchPrimary - Switch to Primary Weapon
- SwitchHandgun - Switch to Handgun
- SwitchSecondary - Switch to Secondary Weapon
- SwitchWeaponGrp1 - Switch to Weapons Group 1
- SwitchWeaponGrp2 - Switch to Weapons Group 2
- SwitchWeaponGrp3 - Switch to Weapons Group 3
- SwitchWeaponGrp4 - Switch to Weapons Group 4
- nextWeapon - Next weapon
- prevWeapon - Previous weapon
- switchWeapon - Switch gun / launcher
- handgun - Switch gun / handgun
- optics - Optics
- opticsTemp - Optics Temporary
- opticsMode - Optics Mode
- holdBreath - Hold Breath
- deployWeaponAuto - Deploy Weapon
- tempRaiseWeapon - Raise weapon
- toggleRaiseWeapon - Toggle raise weapon
- throw - Throw
- cycleThrownItems - Cycle Throw Items
- zeroingUp - Zeroing Up
- zeroingDown - Zeroing Down
- gunElevUp - Gun Elevation Up
- gunElevDown - Gun Elevation Down
- gunElevSlow - Slow Gun Elevation
- gunElevAuto - Lase Range
- ActiveSensorsToggle - Radar on/off
- lockTarget - Lock target
- lockTargetToggle
- revealTarget - Reveal target
- lockTargets - Next target
- lockEmptyTargets - Next Empty Target
- vehLockTargets - Next target (in vehicle)
- vehLockEmptyTargets - Next empty target (veh.)
- vehLockTurretView - Stabilize Turret
- switchGunnerWeapon - Change gunner weapon
- heliManualFire - Toggle manual fire
- launchCM - Countermeasure
- nextCM - Countermeasure mode
View
- AimUp - Aim Up
- AimDown - Aim Down
- AimLeft - Aim Left
- AimRight - Aim Right
- AimHeadUp - Look Up
- AimHeadDown - Look down
- AimHeadLeft - Look left
- AimHeadRight - Look right
- personView - Toggle view
- tacticalView - Tactical view
- zoomTemp - Zoom temporary
- lookAround - Look
- commandWatch - Command watch
- lookAroundToggle - Freelook
- lookLeftUp - Look left up
- lookUp - Look Up
- lookRightUp - Look right up
- lookLeft - Look left
- lookCenter - Center look
- lookRight - Look right
- lookLeftDown - Look left down
- lookDown - Look down
- lookRightDown - Look right down
- zoomIn - Zoom in
- zoomInToggle - Zoom in (Toggle)
- zoomOut - Zoom out
- zoomOutToggle - Zoom out (Toggle)
- lookShiftUp - Move Head Up
- lookShiftDown - Move Head Down
- lookShiftForward - Move Head Forward
- lookShiftLeft - Move Head Left
- lookShiftCenter - Center Head Move
- lookShiftRight - Move Head Right
- lookShiftBack - Move Head Back
- lookRollLeft - Head Roll Left
- lookRollRight - Head Roll Right
- lookLeftCont - Look left (Analog)
- lookRightCont - Look right (Analog)
- lookDownCont - Look down (Analog)
- lookUpCont - Look Up (Analog)
- zoomContIn - Zoom in (continuous)
- zoomContOut - Zoom out (continuous)
- lookShiftLeftCont - Head left (anlg.)
- lookShiftRightCont - Head right (anlg.)
- lookShiftUpCont - Head up (anlg.)
- lookShiftDownCont - Head down (anlg.)
- lookShiftForwardCont - Head forward (anlg.)
- lookShiftBackCont - Head back (anlg.)
- lookRollLeftCont - Head Roll Left (anlg.)
- lookRollRightCont - Head Roll Right (anlg.)
- turretElevationUp - Raise turret
- turretElevationDown - Lower turret
Command
- selectAll - Select all units
- switchCommand - Switch command menu
- SelectGroupUnit1 - Select Unit 1
- SelectGroupUnit2 - Select Unit 2
- SelectGroupUnit3 - Select Unit 3
- SelectGroupUnit4 - Select Unit 4
- SelectGroupUnit5 - Select Unit 5
- SelectGroupUnit6 - Select Unit 6
- SelectGroupUnit7 - Select Unit 7
- SelectGroupUnit8 - Select Unit 8
- SelectGroupUnit9 - Select Unit 9
- SelectGroupUnit0 - Select Unit 10
- GroupPagePrev - Previous Unit Page
- GroupPageNext - Next Unit Page
- SetTeamRed - Set Team Red
- SetTeamGreen - Set Team Green
- SetTeamBlue - Set Team Blue
- SetTeamYellow - Set Team Yellow
- SetTeamWhite - Set Team White
- SelectTeamRed - Select Team Red
- SelectTeamGreen - Select Team Green
- SelectTeamBlue - Select Team Blue
- SelectTeamYellow - Select Team Yellow
- SelectTeamWhite - Select Team White
- CommandingMenu1 - Open Menu (Move)
- CommandingMenu2 - Open Menu (Target)
- CommandingMenu3 - Open Menu (Engage)
- CommandingMenu4 - Open Menu (Mount)
- CommandingMenu5 - Open Menu (Status)
- CommandingMenu6 - Open Menu (Action)
- CommandingMenu7 - Open Menu (Combat Mode)
- CommandingMenu8 - Open Menu (Formation)
- CommandingMenu9 - Open Menu (Team)
- CommandingMenu0 - Open Menu (Reply)
- CommandingMenuSelect1 - Select Menu 1
- CommandingMenuSelect2 - Select Menu 2
- CommandingMenuSelect3 - Select Menu 3
- CommandingMenuSelect4 - Select Menu 4
- CommandingMenuSelect5 - Select Menu 5
- CommandingMenuSelect6 - Select Menu 6
- CommandingMenuSelect7 - Select Menu 7
- CommandingMenuSelect8 - Select Menu 8
- CommandingMenuSelect9 - Select Menu 9
- CommandingMenuSelect0 - Select Menu 10
- commandWatch - Command watch
- commandLeft - Command left
- commandRight - Command right
- commandForward - Command forward
- commandBack - Command back
- commandFast - Command fast
- commandSlow - Command slow
Multiplayer
- networkStats - Multiplayer statistics
- networkPlayers - List of players
- prevChannel - Previous channel
- nextChannel - Next channel
- chat - Chat
- pushToTalk - Push to Talk
- voiceOverNet - Voice Over Net
- PushToTalkAll - Talk on Global channel
- PushToTalkSide - Talk on Side channel
- PushToTalkCommand - Talk on Command channel
- PushToTalkGroup - Talk on Group channel
- PushToTalkVehicle - Talk on Vehicle channel
- PushToTalkDirect - Talk on Direct channel
- TacticalPing - Tactical Ping
Infantry Movement
- MoveForward - Move forward
- MoveBack - Move back
- TurnLeft - Strafe left
- TurnRight - Strafe right
- MoveFastForward - Fast forward
- MoveSlowForward - Slow forward
- turbo - Sprint
- TurboToggle - Sprint (Toggle)
- MoveLeft - Turn left
- MoveRight - Turn right
- TactTemp - Combat Pace
- TactToggle - Combat Pace Toggle
- TactShort - Combat Pace 3 sec.
- WalkRunTemp - Walk or run temporary
- WalkRunToggle - Walk or run toggle
- AdjustUp - Adjust Stance Up
- AdjustDown - Adjust Stance Down
- AdjustLeft - Adjust Stance Left
- AdjustRight - Adjust Stance Right
- Stand - Stand up (Toggle)
- Crouch - Crouch (Toggle)
- Prone - Prone (Toggle)
- MoveUp - Crouch / Stand Up
- MoveDown - Go prone / Stand Up
- SwimUp - Swim Up
- SwimDown - Swim Down
- EvasiveLeft - Evasive left
- EvasiveRight - Evasive right
- LeanLeft - Lean left
- LeanLeftToggle - Lean left toggle
- LeanRight - Lean right
- LeanRightToggle - Lean right toggle
- GetOver - Step over
- Salute - Salute
- SitDown - Sit down
Vehicle Movement
- CarForward - Car forward
- CarBack - Car back
- CarLeft - Car left
- CarRight - Car right
- CarLinearLeft - Car Left (Analog)
- CarLinearRight - Car Right (Analog)
- CarFastForward - Car fast forward
- CarSlowForward - Car slow forward
- CarHandBrake - Hand Brake
- CarWheelLeft - Car more left
- CarWheelRight - Car more right
- CarAimUp - Aim Up
- CarAimDown - Aim Down
- CarAimLeft - Aim Left
- CarAimRight - Aim Right
- TurnIn - Turn in
- TurnOut - Turn out
Helicopter Movement
- HeliCyclicForward - Cyclic forward
- HeliCyclicBack - Cyclic backward
- HeliCyclicLeft - Cyclic left
- HeliCyclicRight - Cyclic right
- HeliCollectiveRaise - Collective raise
- HeliCollectiveLower - Collective lower
- HeliRudderLeft - Left pedal
- HeliRudderRight - Right pedal
- HeliLeft - Left turn
- HeliRight - Right turn
- AutoHover - Auto-hover on
- AutoHoverCancel - Auto-hover off
- LandGear - Gear down
- LandGearUp - Gear up
- HeliCollectiveRaiseCont - Collective raise (analogue)
- HeliCollectiveLowerCont - Collective lower (analogue)
- HeliWheelsBrake - Wheel brake hold / release
- HelicopterTrimOn - Manual trim set
- HelicopterTrimOff - Manual trim release
- HeliTrimLeft - Manual trim (left)
- HeliTrimRight - Manual trim (right)
- HeliTrimForward - Manual trim (forward)
- HeliTrimBackward - Manual trim (backward)
- HeliTrimRudderLeft - Manual trim (pedals left)
- HeliTrimRudderRight - Manual trim (pedals right)
- HeliRopeAction - Rope interaction
- HeliSlingLoadManager - Sling Load Assistant
Plane Movement
- HeliForward - Nose down
- HeliBack - Nose up
- AirBankLeft - Bank left
- AirBankRight - Bank right
- HeliFastForward - Fast forward
- HeliUp - Increase thrust
- HeliDown - Decrease thrust
- HeliThrottlePos - Thrust (Analogue)
- AirPlaneBrake - Speedbrake
- HeliRudderLeft - Left pedal
- HeliRudderRight - Right pedal
- HeliLeft - Left turn
- HeliRight - Right turn
- vtolVectoring - Auto-vectoring on
- vtolVectoringCancel - Auto-vectoring off
- LandGear - Gear down
- LandGearUp - Gear up
- FlapsDown - Flaps down
- FlapsUp - Flaps up
- HeliThrottleNeg - Brake (Analogue)
Submarine Movement
- submarineUp - Surface
- submarineDown - Dive
- submarineLeft - Turn Left
- submarineRight - Turn Right
- submarineForward - Move Forward
- submarineBack - Move Backward
- submarineCyclicForward - Nose Up
- submarineCyclicBack - Nose Down
Development
- BuldSwitchCamera - Buldozer switch camera
- BuldFreeLook - Buldozer free look
- BuldSelect - Buldozer select
- BuldResetCamera - Buldozer reset camera
- BuldMagnetizePoints - Buldozer magnetize points
- BuldMagnetizePlanes - Buldozer magnetize planes
- BuldMagnetizeYFixed - Buldozer magnetize fixed Y
- BuldTerrainRaise1m - Buldozer raise terrain 1 m
- BuldTerrainRaise10cm - Buldozer raise terrain 10 cm
- BuldTerrainLower1m - Buldozer lower terrain 1 m
- BuldTerrainLower10cm - Buldozer lower terrain 10 cm
- BuldTerrainRaise5m - Buldozer raise terrain 5 m
- BuldTerrainRaise50cm - Buldozer raise terrain 50 cm
- BuldTerrainLower5m - Buldozer lower terrain 5 m
- BuldTerrainLower50cm - Buldozer lower terrain 50 cm
- BuldTerrainShowNode - Buldozer show terrain node
- BuldSelectionType - Buldozer selection type
- BuldLeft - Buldozer left
- BuldRight - Buldozer right
- BuldForward - Buldozer forward
- BuldBack - Buldozer back
- BuldMoveLeft - Buldozer move left
- BuldMoveRight - Buldozer move right
- BuldMoveForward - Buldozer move forward
- BuldMoveBack - Buldozer move back
- BuldTurbo - Buldozer turbo
- BuldUp - Buldozer up
- BuldDown - Buldozer down
- BuldLookLeft - Buldozer look left
- BuldLookRight - Buldozer look right
- BuldLookUp - Buldozer look up
- BuldLookDown - Buldozer look down
- BuldZoomIn - Buldozer zoom in
- BuldZoomOut - Buldozer zoom out
- BuldTextureInfo - Buldozer show texture info
- BuldBrushRatio - Brush ratio
- BuldBrushStrength - Brush Strength
- BuldBrushSmooth - Brush Smooth
- BuldBrushRandomize - Randomize
- BuldBrushSetHeight - Set height brush
- BuldBrushOuter - Brush Outer
- BuldUndo - Undo
- BuldRedo - Redo
- BuldCreateObj - Create Object
- BuldDuplicateSel - Duplicate Selection
- BuldRemoveSel - Remove Selection
- BuldRotateSelX - Rotate X
- BuldRotateSelZ - Rotate Y
- BuldScaleSel - Scale
- BuldElevateSel - Elevate
- BuldKeepAbsoluteElevationSel - Lock Object Elevation
- BuldClearAllElevationLocks - Unlock Object Elevation
- SeagullUp - Seagull up
- SeagullDown - Seagull down
- SeagullForward - Seagull forward
- SeagullBack - Seagull back
- SeagullFastForward - Seagull fast forward
- cheat1
- cheat2
Custom controls
- User1 - Use Action 1
- User2 - Use Action 2
- User3 - Use Action 3
- User4 - Use Action 4
- User5 - Use Action 5
- User6 - Use Action 6
- User7 - Use Action 7
- User8 - Use Action 8
- User9 - Use Action 9
- User10 - Use Action 10
- User11 - Use Action 11
- User12 - Use Action 12
- User13 - Use Action 13
- User14 - Use Action 14
- User15 - Use Action 15
- User16 - Use Action 16
- User17 - Use Action 17
- User18 - Use Action 18
- User19 - Use Action 19
- User20 - Use Action 20
Zeus
- curatorInterface - Zeus
- curatorRotateMod - Rotate entity
- curatorMoveY - Raise entity
- curatorDelete - Delete entity
- curatorDestroy - Destroy entity
- curatorGetOut - Order units to get out
- curatorContentWaypoint - Place 'cycle' waypoint
- curatorMoveCamTo - Move camera to selected entity
- curatorLockCameraTo - Lock camera on selected entity
- curatorLevelObject - Adjust object to sea level
- curatorGroupMod - Group units together
- curatorMultipleMod - Select multiple entities
- CuratorCollapseParent - Collapse / Expand Section
- curatorNightvision - Toggle vision mode
- curatorPersonView - Toggle view
- curatorPingView - Move to pinged player
- curatorToggleInterface - Toggle interface
- curatorToggleEdit - Toggle EDIT list
- curatorToggleCreate - Toggle CREATE list
- curatorMapTextures - Toggle map textures
- curatorCompass - Compass
- curatorWatch - Toggle time information
Camera
- cameraMoveForward - Move Forward
- cameraMoveBackward - Move Backward
- cameraMoveLeft - Move Left
- cameraMoveRight - Move Right
- cameraMoveUp - Move Up
- cameraMoveDown - Move Down
- cameraMoveTurbo1 - Speed Modifier
- cameraMoveTurbo2 - Extreme Speed Modifier
- cameraZoomIn - Zoom In
- cameraZoomOut - Zoom Out
- cameraLookUp - Look Up
- cameraLookDown - Look Down
- cameraLookLeft - Look Left
- cameraLookRight - Look Right
- cameraReset - Reset View
- cameraTarget - Move to Target
- cameraVisionMode - Toggle Vision Mode
- cameraFlashlight - Toggle Flashlight
- cameraInterface - Toggle Interface
Editor Camera
- editorCameraMoveForward - Move Forward
- editorCameraMoveBackward - Move Backward
- editorCameraMoveLeft - Move Left
- editorCameraMoveRight - Move Right
- editorCameraMoveUp - Move Up
- editorCameraMoveDown - Move Down
- editorCameraMoveTurbo - Speed Modifier
- editorCameraLookUp - Look Up
- editorCameraLookDown - Look Down
- editorCameraLookLeft - Look Left
- editorCameraLookRight - Look Right
- editorCameraReset