BIS_fnc_radialRed

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Revision as of 14:54, 9 May 2018 by R3vo (talk | contribs) (see also)
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Description

Description:
Red radial postprocess (hit damage, fire damage). Parameters are the same as the first four of HandleDamage EH.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[victim, bodyPart, damage, shooter] call BIS_fnc_radialRed
Parameters:
victim: Object - unit who gets damage
bodyPart: String - body part which gets damage
damage: Number - received damage amount
shooter: Object - (Optional, default objNull) shooter - requested only if bodyPart is not empty string
Return Value:
Nothing

Examples

Example 1:
player addEventHandler ["HandleDamage", { _this call BIS_fnc_radialRed; }];

Additional Information

See also:
HandleDamage EHBIS_fnc_radialRedOut

Notes

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Notes

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