BIS_fnc_sceneCheckWeapons

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Revision as of 23:12, 30 August 2019 by Lou Montana (talk | contribs) (Text replacement - "|= Game version" to "|Game version=")
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Description

Description:
/**************************************************************************************************************************
	Version:	1.0
	Name:		CheckWeaponsBefore scene
	DESCRIPTION:	Checks if participants haven't missing weapon or haven't it selected before scene
			Function works as toggle - 
			1st run of script: running in SETUP mode - sets correct weapons for scene
			2nd run of script: running in RESTORE mode - restore origin weapons(delete weapons after scene if character hadn't any)
			There is default SETUP: [[BIS_Cooper, "primary"],[BIS_Ohara, "primary"],[BIS_Rodriguez, "primary"],[BIS_Sykes, "primary"],[BIS_Miles, "primary"]]
			   
	PARAMETERS:	_participants: ARRAY of arrays in format [[character1, "typeofweapon"],[character2, "typeofweapon"],..,[characterx, "typeofweapon"]]
			where character is for example BIS_Cooper and typeofweapon is one of primary/pistol		
	RETURNED VALUE:	nothing
****************************************************************************************************************************/

(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

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Notes

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