BIN_fnc_setTargetWeight

From Bohemia Interactive Community
Revision as of 22:07, 17 January 2021 by Lou Montana (talk | contribs) (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
/*
	bin_fnc_setTargetWeight
	Set target priroty which is used later by bin_fnc_findTargetWeight function to find target.

	Input:
		0:
			_input - Unit, vehicle, group or side.
		1:
			_value - scalar above 0 - weight which is later used by selectRandomWeighted script command. Values equal or less than 0 are excluded from target selection

	Examples:

		[west,0] call bin_fnc_setTargetWeight - all units from side "west" will be ignored by targeting system
		[player,10] call bin_fnc_setTargetWeight - Increase player chance of being targeted by drone weapons
		[bis_car,0] call bin_fnc_setTargetWeight - Vehicle & it is crew will be ignored by targeting system
*/
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
enoch icon ca.png
This content is exclusive to the Arma 3 Contact Expansion.
Execution:
call
Groups:
Behavior

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Bottom Section