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Description
- Description:
 
- Returns value of the given scenario attribute from the 1st tier. Since only config properties have values, the attribute should be config property. If it is not found or config class is given, the return is nil. If the attribute defined in multiple places, the command checks them in the following order:
- External Description.ext file
 
- Eden Editor scenario attribute
 
So if attribute exists in both places, attribute from description.ext is used. Previously, scenario attributes were extracted from Description.ext using missionConfigFile. That still works, but it ignores attributes set directly in the editor and it should not be used anymore.
⚠
This command cannot force return type, it will return the value of the type given in config. Use 
isEqualType to additionally reaffirm the correct type if necessary to account for human error.
 
- Groups:
 
- ConfigMission Information
 
Syntax
- Syntax:
 
- getMissionConfigValue attribute
 - Parameters:
 
- attribute: String - attribute name
 - Return Value:
 
- Number, String or Array, depending on the attribute value type. Nil when the attribute is undefined.
 
- Syntax:
 
- getMissionConfigValue [attribute, defaultValue]
 - Parameters:
 
- attribute: String - attribute name
 
- defaultValue: Any - value used when the attribute is undefined
 - Return Value:
 
- Number, String or Array, depending on the attribute value type. Default value when the attribute is undefined.
 
Examples
- Example 1:
 _respawnDelay = getMissionConfigValue ["respawnDelay",0]
Returns respawn delay value. Replaces the previous approach which would scan only the external Description.ext file, but ignore the value set in the Eden Editor:
_respawnDelay = getNumber (missionConfigFile >> "respawnDelay"); // Old approach 
Additional Information
- See also:
 
- getMissionConfigmissionConfigFile
 
Notes
- 
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