BIS_fnc_diagBulletCam
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Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Diagnostic
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unit: Object - the shooting unit. Can be a vehicle.
- Return Value:
- Return value needed
Examples
- Example 1:
player call BIS_fnc_diagBulletCam;
- Example 2:
// bullet camera will be removed after 10s _unit = player; _unit call BIS_fnc_diagBulletCam; _ehIndex = _unit getVariable "bis_fnc_diagBulletCam_fired"; sleep 10; _unit removeEventHandler ["fired", _ehIndex];
Additional Information
- See also:
- See also needed
Notes
-
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