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Description
- Description:
 
- Description needed
 
- Groups:
 
- GUI Control
 
Syntax
- Syntax:
 
- Syntax needed
 - Parameters:
 
- [text, type, speed]: Array
 
- text: String - the class name of the resource. ("Default" will remove the current resource.)
 
- type: String one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
 
- speed: Number - (Optional, default -1) time in seconds to fade in resource
 
- showInMap: Boolean - (Optional, default true) false to hide the text when the map is opened.
 - Return Value:
 
- Return value needed
 
Examples
- Example 1:
 titleRsc ["BIS", "PLAIN"] 
Additional Information
- See also:
 
- See also needed
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here!
Add Note
 
 
- Posted on 30 Jun, 2008
 - Dr_Eyeball
 - 
Using titleRsc (unlike cutRsc) for a HUD will mean:
- the HUD will remain visible when you access the map and overlay it.
 
- using the 'Direct communication' chat channel messages will interfere with the HUD by hiding it, since it appears to use the same 'resource layer'.
 
 - Posted on September 25, 2014 - 10:04 (UTC)
 
- Kenoxite
 
- 
In OFP/CWA any <x>Rsc will hide all the elements of the HUD, including the map.