setCameraEffect
Description
- Description:
 - Applies an effect to the current camera of the player.
 - Groups:
 - Camera Control
 
Syntax
- Syntax:
 - triggerOrWaypoint setCameraEffect [type, position]
 - Parameters:
 - triggerOrWaypoint: Object or Array format Waypoint
 - type: String - Effect type (a subclass of CfgCameraEffects.Array)
Effect Position - "TERMINATE"
 - "INTERNAL"
 - "ZOOMIN"
 - "ZOOMINSLOW"
 - "AROUND"
 - "AROUNDSLOW"
 - "ZOOMANDAROUND"
 - "AROUNDANDZOOMINSLOW"
 - "ZOOMINS"
 - "FIXED"
 - "FIXEDWITHZOOM"
 - "EXTERNAL"
 - "$TERMINATE$"
 
- "TOP"
 - "LEFT"
 - "RIGHT"
 - "FRONT"
 - "BACK"
 - "LEFT FRONT"
 - "RIGHT FRONT"
 - "LEFT BACK"
 - "RIGHT BACK"
 - "LEFT TOP"
 - "RIGHT TOP"
 - "FRONT TOP"
 - "BACK TOP"
 - "BOTTOM"
 
 - position: String - Relative position
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 myTrigger setCameraEffect ["ZoomIn", "FRONT"];- Example 2:
 _waypoint1 setCameraEffect ["FIXED", "RIGHT TOP"];
Additional Information
- See also:
 - cameraEffect
 
Notes
- 
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Categories: 
- Scripting Commands
 - Introduced with Operation Flashpoint: Elite version 1.00
 - Operation Flashpoint: Elite: New Scripting Commands
 - Operation Flashpoint: Elite: Scripting Commands
 - ArmA: Armed Assault: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 2: Operation Arrowhead: Scripting Commands
 - Command Group: Camera Control