Bug or Feature – ArmA: Armed Assault
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Bug of Feature?
Introduction
At times it might not be quite clear whether certain features or behaviours are bugs, planned features, engine limitations, or just false expectations due to confusing documention.
For those cases, this list has been created.
If you come across features where one of the above criteria might apply, put it here first, and then, once it has been determined to be a true bug, it will then be moved to the official bug list.
General Issues
AI Issues
Audio Issues
Collision Issues
Control Issues
Editing & Scripting
- exit doesn't terminate an SQF script. [1.02] --Kronzky 00:17, 16 January 2007 (CET)
- countEnemy only counts units that are already known to the inquiring unit. [1.02] --Kronzky 00:17, 16 January 2007 (CET)
- Does not seem true to me. It counts all enemy units in the list. It depends on how do you get the list, though.--Suma 13:04, 31 January 2007 (CET)
- Variables introduced inside of control structures are lost after exiting that structure (i.e. if (alive player) then {_living=true}; would return an undefined variable _living after the test. If the variable has been introduced before the test though, the new, updated value will be available after exiting the control structure. [1.02] --Kronzky 00:17, 16 January 2007 (CET)
- Feature, and even a documente one, you can use private do declare explicitly when needed. --Suma 13:04, 31 January 2007 (CET)
- setFriend will not make anybody an enemy, even if the value is set to zero. [1.02] --Kronzky 20:57, 16 January 2007 (CET)
- surfaceType will always return either "#GRASSSOUTH", "#GRASSGENERAL", or "#SANDGENERAL" even inside buildings or in water. --Kronzky 04:26, 31 January 2007 (CET)