Killswitch/Sandbox – User
Title
Regular paragraph of text. Talk talk blah blah.
Subtitle
Subsection text.
Sub-subtitle
Even more text.
A config.cpp snippet inside a <pre> environment:
class CfgPatches
{
class Something
{
units[] = {};
weapons[] = {};
requiredAddons[] = {};
requiredVersion=1.00;
};
};
(A "pre environment" will result in tabs being rendered properly. This is useful for presenting properly indented code.)
ArmA server config file example
// comments are written with "//" in front of them.
//
// Example server.cfg
//
password = "xyz"; // password required to connect to server
passwordAdmin = "xyzxyz"; // admin password. Use "#login xyzxyz" in global chat in-game to login as admin
// The name of our server
hostname="Example OFP server";
// Welcome message. This is a list of strings
// separated by comma signs. Each string will be
// displayed on a new line. The example motd below
// will display two lines
motd[]= {
"Welcome to the Example OFP server.",
"Have fun!"
};
motdInterval=1; // if motd has multiple lines this setting
// determines the delay in seconds between showing
// lines (default is 5 seconds).
voteMissionPlayers=3; // start voting for missions when 3 players connect
voteThreshold=0.33; // when one third agrees, this is enough to confirm a vote
reportingIP=""; // private server - don't report
// Use "armedass.master.gamespy.com" to
// report to the master server
checkfiles[]={"HWTL\dta\data3d.pbo","dta\data3d.pbo"}; //list of files to check
kickduplicate=1; // do not allow duplicate id
// If equalModRequired is set, players will need
// to connect to the server using the *exact same*
// -mod=... shortcut parameter the server is using.
//
// As an example: if the server was started with
//
// -mod=@mymod
//
// all players will need to have exactly that parameter
// in their shortcuts. Note that the argument ("@mymod")
// is case significant. In other words, if a player used
// "-mod=@MyMod" connection would be refused.
//
equalModRequired=1;
class Missions {}; // an empty Missions class will lead to
// players being presented with the full
// list of missions the server has.
// Players will have to vote
// to select a mission