From Bohemia Interactive Community
- Posted on Aug 1, 2014 - 21:15
- ffur2007slx2_5
-
(A3 1.26) It is recommended to use pushBack instead of BIS_fnc_arrayPush.
- Posted on August 23, 2014 - 21:35 (UTC)
- Skaronator
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It's highly recommended to use the new pushBack command, up to 43% faster than set and up to 11843% faster a plus b!
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- Posted on November 26, 2014 - 18:25 (UTC)
- DreadedEntity
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pushBack does not support nil while set and a plus b do. For example:
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- Posted on May 21, 2015 - 10:52 (UTC)
- Killzone Kid
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Array "push" implementation using pushBack, alternative to BIS_fnc_arrayPush
KK_fnc_push = {
_this select 0 pushBack (_this select 1);
_this select 0
};
// Example
arr = [1,2,3];
[arr, 4] call KK_fnc_push; //both arr and return of function are now [1,2,3,4]
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- Posted on October 5, 2016 - 02:19 (UTC)
- OOKexOo
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Note that pushBack does not create a new object.
Therefore, if you edit an object that was pushed back to an array, it also affects the object in the array.
e.g.
If you pushBack an array for instance, you can just copy it to generate a new object.
e.g.