Server Hosting – Arma Reforger

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Revision as of 14:08, 25 May 2023 by Lou Montana (talk | contribs) (Fix fastValidation default value ('true' since 0.9.6) and maxPlayers' (127 → 64) and other info)
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Server Hosting is the fact of hosting a game instance accessible over the network to other players. There are two possible modes in Arma Reforger: player-hosted and dedicated.

Two very important aspects of dedicated server public hosting:
  • Keep fastValidation to true
  • Limit max FPS with the -maxFPS startup parameter in order to save performance


0.9.8 - 0.9.9 warning:

The 0.9.8.73 patch renamed the following entries:

New replaces Current
"bindAddress" "gameHostBindAddress"
"bindPort" "gameHostBindPort"
"publicAddress" "gameHostRegisterBindAddress"
"publicPort" "gameHostRegisterPort"
"maxPlayers" "playerCountLimit"
"supportedPlatforms" "supportedGameClientTypes"
"passwordAdmin" "adminPassword"
It is now located in the game section (the same as password)

There will be a period where both old and new names work until the 0.9.9 patch where only the new names will exist.

Do NOT make both old and new versions coexist, behaviour/preference is not guaranteed.


Dedicated Server

A Dedicated Server is a server without any game instance launched; it purely processes game information and network synchronisation.

Ports

Protocol Port Description
UDP 2001 Game port
UDP 50000..65000 Steam communication ports
UDP 17777 Steam Query protocol used to provide Steam with server status (amount of players, scenario name, etc)

BattlEye

See BattlEye's documentation and FAQ - there is also a BattlEye wiki article.

It is possible to modify BattlEye's RCon port and password by adding the following settings to Arma Reforger\BattlEye\BEServer_x64.cfg:

RConPort 5678
RConPassword myNewBEPassword
When editing Arma Reforger's BattlEye config, make sure to append new settings to it and not erase existing information, otherwise the kick message "Missing GameID/MasterPort server config settings" will welcome (and eject) players.

In the event of the file being already incorrectly edited, verify the game's files on Steam (see Steam's tutorial):

  • right-click on Arma Reforger
  • select "Properties"
  • click on "Local Files"
  • press "Verify integrity of game files"
Steam will now verify and repair modified files. This will not erase any personal files, game progress, controls and other configurations will remain unchanged.

Startup Parameters

See Startup Parameters - Hosting and the Configuration section below for more information.

config

The Server exe uses the -config startup parameter to target the configuration file.

ArmaReforgerServer.exe -config ".\Configs\Campaign_SWCoast.json"

In above example, Campaign_SWCoast.json is expected to be locted in Configs folder next to the exe.

maxFPS

As of 0.9.8 it is heavily recommended to use this startup parameter, set to a value in the 60..120 range; otherwise, the server can try to use all the available resources!
ArmaReforgerServer.exe -maxFPS 60

server

This parameter instructs the executable to launch local server and load selected world. When this parameter is used, config is ignored. Server parameter can be combined with addons & addonsDir parameters to start a server with local mods, which can be useful when testing addon before uploading it Workshop.

ArmaReforgerServer.exe -server "worlds/MP/MPTest.ent" -addonsDir "C:\MyModsDir" -addons MyCustomMod

Others

Below Arma Reforger:Startup Parameters are optional but may prove useful upon some cases:

  • logStats - allows to log server's FPS every x milliseconds
  • logLevel - sets the log detail level
  • listScenarios - logs available scenario .conf file paths on startup

Configuration File

Parameters inside the JSON file are case-sensitive!

Arma Reforger uses JSON configuration format to run. A configuration file looks like this:

{
	"gameHostBindAddress": "",
	"gameHostBindPort": 2001,
	"gameHostRegisterBindAddress": "",
	"gameHostRegisterPort": 2001,
	"adminPassword": "changeme",
	"a2s": {
		"address": "198.51.100.42",
		"port": "17777"
	},
	"game": {
		"name": "Server Name - Mission Name",
		"password": "",
		"scenarioId": "{ECC61978EDCC2B5A}Missions/23_Campaign.conf",
		"playerCountLimit": 32,
		"autoJoinable": false,
		"visible": true,
		"supportedGameClientTypes": [
			"PLATFORM_PC",
			"PLATFORM_XBL"
		],
		"gameProperties": {
			"serverMaxViewDistance": 2500,
			"serverMinGrassDistance": 50,
			"networkViewDistance": 1000,
			"disableThirdPerson": true,
			"fastValidation": true,
			"battlEye": true,
			"VONDisableUI": true,
			"VONDisableDirectSpeechUI": true,
			"missionHeader": {
				"m_iPlayerCount": 40,
				"m_eEditableGameFlags": 6,
				"m_eDefaultGameFlags": 6,
				"other": "values"
			}
		},
		"mods": [
			{
				"modId": "59727DAE364DEADB",
				"name": "WeaponSwitching",
				"version": "1.0.1"
			},
			{
				"modId": "59727DAE32981C7D",
				"name": "Explosive Goats beta",
				"version": "0.5.42"
			}
		]
	},
	"operating": {
		"lobbyPlayerSynchronise": true
	}
}
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Values are strings, unless mentioned otherwise.

gameHostBindAddress
bindAddress

IP address to which the server socket will be bound. In most cases, this should be left empty. It can be used to restrict connections to particular network interface. When left out or empty, 0.0.0.0 is used, which allows connections through any IP address.

IPv6 is not supported by Arma Reforger v0.9.8.
gameHostBindPort
bindPort

number value, range 1..65535, default: 2001

UDP port to which the server socket will be bound.

gameHostRegisterBindAddress
publicAddress

IP address registered in backend. This should be set to the public IP address to which clients can connect in order to reach the server (either IP of the server itself or IP of the machine that will forward data to the server). When left out or empty, an attempt is made to automatically determine the IP address, but this will often fail and should not be relied upon as the server might not be reachable from public networks.

IPv6 is not supported by Arma Reforger v0.9.8.
gameHostRegisterPort
publicPort

number value, range 1..65535, default: 2001

UDP port registered in backend. If the server itself has a public IP address, this should be the same value as in gameHostBindPort. Otherwise, this is the UDP port that is forwarded to the server.

adminPassword

Defines the server's admin password, allows a server administrator to login and control the server, to access this either open the chat input box by pressing C in the lobby or Enter ↵ in-game followed by: #login [the admin password]

0.9.9 will move this setting to game as passwordAdmin.
a2s

Steam Query protocol definition - see the a2s section below.

game

Define the server's settings - see the game section below.

Only one scenario can be defined - Arma Reforger does not allow for mission rotation as of v0.9.8.
operating

Define various server settings - see the operating section below.

a2s

address

required

IP address to which A2S socket will be bound. It can be used to restrict A2S queries to a particular network interface.

port

number value, range 1..65535, default: 17777

Change Steam Query UDP port on which game listens to A2S requests

game

name

length 0..100 characters

password

length 0..x characters

Password required to join the server.

passwordAdmin

length: 0..x characters

Defines the server's admin password, allows a server administrator to login and control the server, to access this either open the chat input box by pressing C in the lobby or Enter ↵ in-game followed by: #login [the admin password]

0.9.9 will move this setting from Configuration File/passwordAdmin.
scenarioId

The scenario's .conf file path is defined here. See the listScenarios startup parameter to list available scenarios and obtain their .conf file path.

playerCountLimit
maxPlayers

number value, range 1..256, default: 64

Set the maximum amount of players on the server.

visible

bool value, default: true (since 0.9.8.73)

Set the visibility of the server in the Server Browser.

crossPlatform

bool value, default: false

If set to true, automatically adds "PLATFORM_PC" and "PLATFORM_XBL" to supportedGameClientTypes if they are missing; does nothing if set to false.

supportedGameClientTypes
supportedPlatforms

array value, default: ["PLATFORM_PC"]

Define the platforms which the server accepts, allowing crossplay.

A server cannot be Xbox-exclusive; if configured with only PLATFORM_XBL, the server will not start.

Possible values:

Key Value
PLATFORM_PC PC
PLATFORM_XBL Xbox console
gameProperties

Define the scenario's settings - see the gameProperties section below.

mods

The list of mods required by the client. They will automatically be downloaded and activated on join.

modID

GUID of the mod. It can be obtained from i.e. Workbench options when mod is running or directly from gproj file

armareforger-server-hosting-guid.png

name

This parameter doesn't do anything and is only used as sort of comment, with human readable name of the mod.

version
The version mod parameter is optional. If it missing, the latest mod version will be used.

gameProperties

serverMaxViewDistance

number value, range 500..10000, default: 1600

serverMinGrassDistance

number value, range 0 / 50..150, default: 0

Minimum grass distance in meters. If set to 0 no distance is forced upon clients.

fastValidation

bool value, default: true (since 0.9.6)

Validation of map entities and components loaded on client when it joins, ensuring things match with initial server state.

  • true (enabled) - minimum information required to make sure data matches is exchanged between client. When a mismatch occurs, no additional information will be available for determining where client and server states start to differ. All servers that expect clients to connect over internet should have fast validation enabled.
  • false (disabled) - extra data for every replicated entity and component in the map will be transferred when new client connects to the server. When a mismatch occurs, it is possible to point at particular entity or component where things start to differ. When developing locally (ie. both server and client run on the same machine), it is fine to disable fast validation to more easily pin point source of the problem.
Always set this value to true for a public server!
networkViewDistance

number value, range 500.5000, default: 1500

Maximum network streaming range of replicated entities.

battlEye

bool value, default: true (since 0.9.8.73)

true to enable BattlEye, false to disable it.

disableThirdPerson

bool value, default: false

Force clients to use the first-person view.

VONDisableUI

bool value, default: false

Force clients to not have VON (Voice Over Network) UI.

VONDisableDirectSpeechUI

bool value, default: false

Force clients to not have VON (Voice Over Network) Direct Speech UI.

missionHeader

This property overwrites the scenario's SCR_MissionHeaderCampaign.

operating

lobbyPlayerSynchronise

bool value, default: true (since 0.9.8.73)

If enabled, the list of player identities present on server is sent to the GameAPI along with the server's heartbeat.

This setting fixes the discrepancy between the real and reported number of players on the server.
playerSaveTime

number value, default: 120

Default period in seconds for saving players for both Online and Local storage (player save can still be requested on demand).

aiLimit

0.9.8.64

number value, default: -1

Sets the top limit of AIs. No system will be able to spawn any AIs when this ceiling is reached (through aiWorld.CanAICharacterBeAdded())

A negative number is not considered as valid value and is then ignored - limit is not applied.

This param is overridden by the -aiLimit startup parameter.

Template

{
	"gameHostBindAddress": "",
	"gameHostBindPort": 0,
	"gameHostRegisterBindAddress": "",
	"gameHostRegisterPort": 0,
	"game": {
		"name": "",
		"password": "",
		"scenarioId": "",
		"playerCountLimit": 0,
		"visible": true,
		"gameProperties": {
			"serverMaxViewDistance": 0,
			"serverMinGrassDistance": 0,
			"networkViewDistance": 0,
			"disableThirdPerson": false,
			"fastValidation": true,
			"battlEye": true,
			"VONDisableUI": false,
			"VONDisableDirectSpeechUI": false
		},
		"mods": []
	}
}


Player-Hosted Server

Also known as Listen Server, a Player-Hosted Server is a server also hosting a local player. Such server is started from within the game, in Multiplayer > Host tab > Host new server.

Settings

The settings are all self-explanatory and Dedicated Server can be used.

Scenario Selection

Scenario and Source are two related fields:

  • Scenario is the list of all available scenarios
  • Source is a read-only field telling from which mod (or Arma Reforger) the selected Scenario is.

Crossplay

This option allows console players to join - see supportedGameClientTypes.

Mods

This tab allows to enable or disable local mods to make them available to the hosted game (or not). The Workshop is accessible from here.


Linux Server

The game server will by default use Docker container's IP for server browser registration and client connection which will cause failure during client connection attempt.
To avoid it use:

  • Run the "ipconfig" command in cmd to list the local IPs
  • "IP Connect" option in the server browser and insert one of the server's local IPs
  • Custom server config (.json file) with "gameHostRegisterBindAddress" and "gameHostRegisterPort" parameters set to one of the local IP:Port combinations

Example:

-config "./My_Config.json"
ClientConnectAddress 192.168.39.98

SteamCMD Setup

This tutorial has been tested on Ubuntu.
  1. Install SteamCMD - for the latest documentation, see https://developer.valvesoftware.com/wiki/SteamCMD
    1. Download and install it (link on the SteamCMD page) - it will auto-update to the latest version
    2. Login as anonymous - type in login anonymous
    3. Set the install path with the force_install_dir command (otherwise the default location will be used, /home/<username>/steam/steamapps/common)
  2. Download and install the server app_update 1874900
  3. Quit SteamCMD quit
To run Arma Reforger's server, run ./ArmaReforgerServer in the installation directory.

Example Script

update_armar_ds.txt

Based on the SteamCMD page's example

// update_armar_ds.txt
//
@ShutdownOnFailedCommand 1
@NoPromptForPassword 1
force_install_dir ../armar_ds
login anonymous
app_update 1874900 validate
quit
Execution
steamcmd +runscript update_armar_ds.txt

Docker Setup

This Docker configuration is adapted to Ubuntu. Other distributions such as Fedora or Arch Linux may store their certificates at the following location: /etc/pki/ca-trust/ - be sure to edit the configuration accordingly.
A community Docker image is available on GitHub: https://github.com/acemod/docker-reforger
  1. Install the latest Docker:
    1. Download and install Docker
    2. Enable Hyper-V in Windows if it is not already
    3. Assign HW resources in Docker/Settings/Resources/Advanced:
      1. CPU: 4 cores
      2. Memory: 6 GB
  2. Download Ubuntu 18.04 image via batch or powershell cmd: docker pull ubuntu:18.04
  3. Run Ubuntu image:
    1. mount volume with server data
    2. expose client connection UDP port
    3. Example: docker container run -t -d -p 2001:2001/udp -v D:\server_data\linux_packed:/home/packed --name ubuntu_test ubuntu:18.04
  4. Connect to bash console: docker exec -it ubuntu_test /bin/bash
  5. Install necessary software:
    1. libcurl4 - required by server app
    2. net-tools - for debug purposes (enables ifconfig etc)
    3. Installation:
      1. apt-get update
      2. apt-get install libcurl4
      3. apt-get install net-tools
      4. apt-get install libssl1.1
  6. Create logs directory, e.g: mkdir /home/profile
  7. Run server:
    1. server executable needs proper execution/access rights:
      1. cd server_root_folder
      2. chmod +x ArmaReforgerServer
    2. Example: ./ArmaReforgerServer -gproj ./addons/data/ArmaReforger.gproj -config Configs/ServerConfig/Campaign.json -backendlog -nothrow -profile /home/profile