Server Config – Arma Reforger

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0.9.8 - 0.9.9 warning:

The 0.9.8.73 patch renamed the following entries:

New replaces Current
"bindAddress" "gameHostBindAddress"
"bindPort" "gameHostBindPort"
"publicAddress" "gameHostRegisterBindAddress"
"publicPort" "gameHostRegisterPort"
"maxPlayers" "playerCountLimit"
"supportedPlatforms" "supportedGameClientTypes"
"passwordAdmin" "adminPassword"
It is now located in the game section (the same as password)

Both old and new names will work until the 0.9.9 patch where only the new names will exist.
Do NOT have old and new versions coexist, as behaviour/preference is not guaranteed in this situation.


Experimental branch users: the 0.9.9.31 patch removed this backward compatibility
Only the new naming will work from this point.
Two very important aspects of dedicated server public hosting:
  • Keep fastValidation to true
  • Limit max FPS with the -maxFPS startup parameter in order to save performance


Arma Reforger uses JSON configuration format to run. Template and Example are available at the bottom of this page.


  • Parameters inside the JSON file are case-sensitive!
  • Values are strings, unless mentioned otherwise.

Root

gameHostBindAddress

bindAddress

IP address to which the server socket will be bound. In most cases, this should be left empty. It can be used to restrict connections to particular network interface. When left out or empty, 0.0.0.0 is used, which allows connections through any IP address.

IPv6 is not supported by Arma Reforger v0.9.8.

gameHostBindPort

bindPort

number value, range 1..65535, default: 2001

UDP port to which the server socket will be bound.

gameHostRegisterBindAddress

publicAddress

IP address registered in backend. This should be set to the public IP address to which clients can connect in order to reach the server (either IP of the server itself or IP of the machine that will forward data to the server). When left out or empty, an attempt is made to automatically determine the IP address, but this will often fail and should not be relied upon as the server might not be reachable from public networks.

IPv6 is not supported by Arma Reforger v0.9.8.

gameHostRegisterPort

publicPort

number value, range 1..65535, default: 2001

UDP port registered in backend. If the server itself has a public IP address, this should be the same value as in gameHostBindPort. Otherwise, this is the UDP port that is forwarded to the server.

adminPassword

Defines the server's admin password, allows a server administrator to login and control the server, to access this either open the chat input box by pressing C in the lobby or Enter ↵ in-game followed by: #login [the admin password]

0.9.9 will move this setting to game as passwordAdmin.

a2sQueryEnabled

bool value, default: false

Enable Steam Query protocol.

steamQueryPort

number value, range 1..65535, default: 17777

a2s

0.9.9.31

Steam Query protocol definition - see the a2s section below.

Before armareforger-symbol black.png0.9.9, a2s settings were:
  • a2sQueryEnabled - bool value, default: false
  • steamQueryPort - number value, range 1..65535, default: 17777

game

Define the server's settings - see the game section below.

Only one scenario can be defined - Arma Reforger does not allow for mission rotation as of v0.9.8.

operating

Define various server settings - see the operating section below.

a2s

0.9.9.31

address

required

IP address to which A2S socket will be bound. It can be used to restrict A2S queries to a particular network interface.

port

number value, range 1..65535, default: 17777

Change Steam Query UDP port on which game listens to A2S requests

game

name

length 0..100 characters

password

length 0..x characters

Password required to join the server.

passwordAdmin

length: 0..x characters

Defines the server's admin password, allows a server administrator to login and control the server, to access this either open the chat input box by pressing C in the lobby or Enter ↵ in-game followed by: #login [the admin password]

0.9.9 will move this setting from Configuration File/passwordAdmin.


admins

0.9.9.31

array value of identityIds and/or steamIds

List players as server admins - they can be checked in script using BackendApi.IsListedServerAdmin(int playerId) regardless of their logged-in state.

In a next version this will allow listed users to #login without a password.

scenarioId

The scenario's .conf file path is defined here. See the listScenarios startup parameter to list available scenarios and obtain their .conf file path.

playerCountLimit

maxPlayers

number value, range 1..256, default: 64

Set the maximum amount of players on the server.

visible

bool value, default: true (since 0.9.8.73)

Set the visibility of the server in the Server Browser.

crossPlatform

bool value, default: false

If set to true, automatically adds "PLATFORM_PC" and "PLATFORM_XBL" to supportedGameClientTypes if they are missing; does nothing if set to false.

supportedGameClientTypes

supportedPlatforms

array value, default: ["PLATFORM_PC"]

Define the platforms which the server accepts, allowing crossplay.

A server cannot be Xbox-exclusive; if configured with only PLATFORM_XBL, the server will not start.

Possible values:

Key Value
PLATFORM_PC PC
PLATFORM_XBL Xbox console

gameProperties

Define the scenario's settings - see the gameProperties section below.

mods

The list of mods required by the client. They will automatically be downloaded and activated on join.

modID

GUID of the mod. It can be obtained from i.e. Workbench options when mod is running or directly from gproj file

armareforger-server-hosting-guid.png

name

This parameter doesn't do anything and is only used as sort of comment, with human readable name of the mod.

version
The version mod parameter is optional. If it missing, the latest mod version will be used.

gameProperties

serverMaxViewDistance

number value, range 500..10000, default: 1600

serverMinGrassDistance

number value, range 0 / 50..150, default: 0

Minimum grass distance in meters. If set to 0 no distance is forced upon clients.

fastValidation

bool value, default: true (since 0.9.6)

Validation of map entities and components loaded on client when it joins, ensuring things match with initial server state.

  • true (enabled) - minimum information required to make sure data matches is exchanged between client. When a mismatch occurs, no additional information will be available for determining where client and server states start to differ. All servers that expect clients to connect over internet should have fast validation enabled.
  • false (disabled) - extra data for every replicated entity and component in the map will be transferred when new client connects to the server. When a mismatch occurs, it is possible to point at particular entity or component where things start to differ. When developing locally (ie. both server and client run on the same machine), it is fine to disable fast validation to more easily pin point source of the problem.
Always set this value to true for a public server!

networkViewDistance

number value, range 500.5000, default: 1500

Maximum network streaming range of replicated entities.

battlEye

bool value, default: true (since 0.9.8.73)

true to enable BattlEye, false to disable it.

disableThirdPerson

bool value, default: false

Force clients to use the first-person view.

VONDisableUI

bool value, default: false

Force clients to not have VON (Voice Over Network) UI.

VONDisableDirectSpeechUI

bool value, default: false

Force clients to not have VON (Voice Over Network) Direct Speech UI.

missionHeader

This property overwrites the scenario's SCR_MissionHeaderCampaign.

operating

lobbyPlayerSynchronise

bool value, default: true (since 0.9.8.73)

If enabled, the list of player identities present on server is sent to the GameAPI along with the server's heartbeat.

This setting fixes the discrepancy between the real and reported number of players on the server.

playerSaveTime

number value, default: 120

Default period in seconds for saving players for both Online and Local storage (player save can still be requested on demand).

aiLimit

0.9.8.64

number value, default: -1

Sets the top limit of AIs. No system will be able to spawn any AIs when this ceiling is reached (through aiWorld.CanAICharacterBeAdded())

A negative number is not considered as valid value and is then ignored - limit is not applied.

This param is overridden by the -aiLimit startup parameter.

slotReservationTimeout

0.9.9.31

number value, range 5..300, default 60

Sets the duration (in seconds) for how long will the backend and server reserve a slot for kicked player. It is considered disabled when set to the minimal value, the value being the same as for a normal disconnect.

It can be used in scripts via Game Mode events:

OnPlayerAuditTimeouted(int iPlayerID) // invoked when player did not reconnect in time OnPlayerAuditRevived(int iPlayerID) // invoked when player successfully reconnected in time

Reservation works only for replication kicks.

Template

{
	"gameHostBindAddress": "",
	"gameHostBindPort": 0,
	"gameHostRegisterBindAddress": "",
	"gameHostRegisterPort": 0,
	"game": {
		"name": "",
		"password": "",
		"scenarioId": "",
		"playerCountLimit": 0,
		"visible": true,
		"gameProperties": {
			"serverMaxViewDistance": 0,
			"serverMinGrassDistance": 0,
			"networkViewDistance": 0,
			"disableThirdPerson": false,
			"fastValidation": true,
			"battlEye": true,
			"VONDisableUI": false,
			"VONDisableDirectSpeechUI": false
		},
		"mods": []
	}
}

Example

{
	"bindAddress": "0.0.0.0",
	"bindPort": 2001,
	"publicAddress": "192.168.9.10",
	"publicPort": 2001,
	"a2s": {
		"address": "192.168.9.10",
		"port": 17777
	},
	"game": {
		"name": "Server Name - Mission Name",
		"password": "",
		"passwordAdmin": "changeme",
		"scenarioId": "{ECC61978EDCC2B5A}Missions/23_Campaign.conf",
		"maxPlayers": 32,
		"visible": true,
		"crossPlatform": true,
		"supportedPlatforms": [
			"PLATFORM_PC",
			"PLATFORM_XBL"
		],
		"gameProperties": {
			"serverMaxViewDistance": 2500,
			"serverMinGrassDistance": 50,
			"networkViewDistance": 1000,
			"disableThirdPerson": true,
			"fastValidation": true,
			"battlEye": true,
			"VONDisableUI": true,
			"VONDisableDirectSpeechUI": true,
			"missionHeader": {
				"m_iPlayerCount": 40,
				"m_eEditableGameFlags": 6,
				"m_eDefaultGameFlags": 6,
				"other": "values"
			}
		},
		"mods": [
			{
				"modId": "59727DAE364DEADB",
				"name": "WeaponSwitching",
				"version": "1.0.1"
			},
			{
				"modId": "59727DAE32981C7D",
				"name": "Explosive Goats beta",
				"version": "0.5.42"
			}
		]
	},
	"operating": {
		"lobbyPlayerSynchronise": true
	}
}
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