setFace

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Description

Description:
Set person's face. For a list of available faces, check Category:CfgIdentities or 'CfgFaces' config. If the face is non-existent, the face is set to 'Default' and the error is logged in .rpt file.
Groups:
Unit Identity

Syntax

Syntax:
person setFace face
Parameters:
person: Object
face: String
Return Value:
Nothing

Examples

Example 1:
soldier1 setFace "WhiteHead_02";
Example 2:
Set persistent face for a unit in multiplayer:
this setFace "AsianHead_A3_02"; // in the init field if the unit already exists in Eden Editor
if (isServer) then { [_unit, "AsianHead_A3_02"] remoteExec ["setFace", 0, _unit] }; /* if the unit is created later in the game. However this will work only with stock faces, when player joins with a custom face into this unit, all current players need to be force updated to the desired face as custom face overwrites current face. Use BIS_fnc_setIdenity for persistent identity.*/

Additional Information

See also:
face setIdentity setSpeaker hasCustomFace

Notes

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