From Bohemia Interactive Community
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Description
- Description:
- Defines the different sound effects.
Sound / voice plays a 2D / 3D sound from CfgSounds.
SoundEnv plays an enviromental sound from CfgEnvSounds.
SoundDet (only for triggers) creates a dynamic sound object attached to a trigger defined in CfgSFX.
- Groups:
- Uncategorised
Syntax
- Syntax:
- trigger setSoundEffect ["sound", "voice", "soundEnv", "soundDet"]
- Parameters:
- trigger: Object
- [sound, voice, soundEnv, soundDet]: StringArray
- Return Value:
- Nothing
- Syntax:
- Waypoint setSoundEffect [sound, voice, soundEnv, soundDet]
- Parameters:
- Waypoint: Array
- [sound, voice, soundEnv, soundDet]: StringArray
- Return Value:
- Nothing
Examples
- Example 1:
[_group1,2] setSoundEffect ["Alarm", "", "", ""]
Additional Information
- See also:
- See also needed
Notes
-
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Notes
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