BIS_fnc_animalSiteSpawn
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Description
- Description:
- Create an area that spawns animals. The animals will be created or deleted if a player is inside or outside the area's radius. Can only be used by the server.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [animalSite, classnamesToSpawn, radius] call BIS_fnc_animalSiteSpawn;
- Parameters:
- [animalSite, classnamesToSpawn, radius]: Array
- animalSite: Object - The object to create the site around.
- classnamesToSpawn: Array - Animals that can be spawned.
- radius: Number - The radius by which animals are created or deleted.
- Return Value:
- Nothing
Examples
- Example 1:
[player, ["rabbit_f","turtle_f","hen_random_f"], 200] call BIS_fnc_animalSiteSpawn;
Additional Information
- See also:
- See also needed
Notes
-
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Notes
Bottom Section
- Posted on December 7, 2014 - 08:37 (UTC)
- DreadedEntity
-
The only way to stop the animals from spawning is to delete the object. When using this function, I recommend creating a non-solid object (almost anything from the "Objects (Helpers)" list in the editor, and using hideObjectGlobal on it. Using setVariable you can add the animal site to a reference object to find it easily when you want to delete it.
_obj = createVehicle ["Sign_Sphere10cm_F", getPos player, [], 0, "CAN_COLLIDE"]; hideObjectGlobal _obj; player setVariable ["animalSite", _obj]; _obj = nil;
There are two hidden variables, "animalCount" and "radius". Use setVariable on the object to change these.
animalCount is supposed to limit the amount of animals that can spawn. In the code, the algorithm for this is hard to understand.
radius refers to how far away from the object the animals can spawn.
Both are numbers.