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Description
- Description:
 
- Function to spawn a certain vehicle type with all crew (including turrets). The vehicle can either become part of an existing group or create a new group.
 
- Execution:
 
- call
 - Groups:
 
- Uncategorised
 
Syntax
- Syntax:
 
- [position,direction,type,side or group] call BIS_fnc_spawnVehicle
 - Parameters:
 
- position - desired position (Array)
 
- direction - desired azimuth/direction (Number)
 
- type - type of the vehicle (String)
 
- side or group - side or existing group (Side or Group)
 - Return Value:
 
- Array - 0: created vehicle (Object), 1: all crew (Array of Objects), 2: vehicle's group (Group)
 
Examples
- Example 1:
 [getPos mySpawnPos, 180, "BMP3", EAST] call bis_fnc_spawnvehicle 
Additional Information
- See also:
 
-  Arma 2 CfgVehicles
 
Notes
- 
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Add Note
 
 
Notes
- Posted on January 2, 2011
 - Lucky44
 - EDITED: You no longer need to put a Functions Module on the map for this function to work. (As of Arma 3)
 - Posted on January 23, 2011
 - nte
 - If there is no enemy on the map, it will spawn as empty.
 - Posted on December 24, 2011
 - Homer Johnston
 - Clarifying the above, you either need to use createCenter to create a side, or place a unit of the desired side on the map, otherwise the vehicle spawns empty.
 
- Posted on November 8, 2014 - 18:23 (UTC)
 
- Iceman77
 
- 
If the inputted side's center hasn't already been created, the vehicle will spawn empty.