playScriptedMission
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Description
- Description:
- Load the given world, launch an empty mission and execute the given, expression. Config (optional) can reference to the config entry, replacing description.ext for this mission.
- Groups:
- Uncategorised
Syntax
- Syntax:
- playScriptedMission [world,expression,config,ignoreChildWindow]
- Parameters:
- [world,expression,config,ignoreChildWindow]: Array -
- world: String
- expression: Code
- config (Optional): Config
- ignoreChildWindow (Optional): Boolean
- Return Value:
- Nothing
Examples
- Example 1:
playScriptedMission [ "desert_e", { private["_handle"]; _handle = execVM "\ca\missions_e\data\scenes\credits1\init.sqf"; }, configFile/"CfgMissions"/"Cutscenes"/"Credits" ];
Additional Information
- See also:
- hostMissionplayMission
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
playScriptedMission ["Chernarus",{},missionConfigFile];
Does not work.
Bottom Section
- Posted on December 31, 2015 - 17:55 (UTC)
- SkaceKachna
-
For this command to work, you will need to
- call command with ignoreChildWindow param set to true (in VBS docs its called fromMission)
- close any opened display (not sure about this part, but closing every display (but #0) seems to work):
If mission is run from 2D editor, you can just close RscDisplayArcadeMap display (idd 26) (because this was done from 2D editor, so RscDisplayArcadeMap is still active in background -- benargee)
If mission is run from single mission browser, you can just close RscDisplaySingleMission (idd 2)
- end mission
Debriefing will show and player will be moved to new mission after clicking on Continue.
Following code will change change island to Stratis and spawns player as basic soldier at [0,0,0] coordinates.disableSerialization; playScriptedMission ['Stratis',{ createCenter west; _grp = createGroup west; _player = _grp createUnit ["B_Soldier_F",[0,0,0],[],0,"NONE"]; selectPlayer _player; },missionConfigFile, true]; //Close all displays that could be the background display ... this is essentialy forceEnd command //Closing #0 will cause game to fail _zero = findDisplay(0) { if (_x != _zero) then { _x closeDisplay 1; }; } foreach allDisplays; failMission "END1";
(tested in Arma 3 1.54.133741)