animateSource – Talk

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Revision as of 22:41, 18 April 2016 by Killzone Kid (talk | contribs)
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This command looks great, but I see from createVehicle/vehicles that "B_Heli_Attack_01_F" and "O_Heli_Attack_02_F" do not have sources to control the HRot and VRot of the main gunner turret. It would be incredibly useful to center the gun to the pilot's screen so it would fire at the correct location in manual fire mode, when there is no gunner. If the dev in charge of this could implement such sources, I would be absolutely grateful and exhilarated. --AgentRev 22:22, 18 April 2016 (CEST)

Works for me just fine, when in pilot seat of Blackfoot the gunner gun is aligned perfectly. However if you need to rotate it, you can put B_UAV_AI in the gunner seat and use lockCameraTo to point it where you want. Killzone Kid (talk) 22:41, 18 April 2016 (CEST)