From Bohemia Interactive Community
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Description
- Description:
/*
Author: Riccardo Argiolas
Description:
Returns random 2D position inside the intersection of two circles. [-1,-1] is returned if the circles do not intersect.
Parameters:
Select 0 - OBJECT/STRING/ARRAY : First circle. Can be a trigger, a marker or an array of [circleCenter, radius], where circleCenter is [xCenterPosition, yCenterPosition]
Select 1 - OBJECT/STRING/ARRAY : Second circle. Same as above.
Select 2 - NUMBER : If a value between 0 and 1 is passed (0 and 1 included), then a gaussian distribution is used. This will influence the random position along the axis which connects the two circles' centers. A lower value means the position will be close to the first circle.
Select 3 - NUMBER : If a value between 0 and 1 is passed (0 and 1 included), then a gaussian distribution is used. This will influence the random position along the axis perpendicular to the axis which connects the two circles' centers.
Returns:
ARRAY : 2D Position in [x,y] format
*/
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [] call BIS_fnc_randomPosIntersection
- Parameters:
- parameter: Datatype - (Optional, default defValue) description
- Return Value:
- Datatype - description
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
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