preloadCamera

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Revision as of 22:11, 17 July 2006 by Suma (talk | contribs) (Added basic description.)
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preloadCamera position


Operand types:

Array position

Type of returned value:

Boolean

Compatibility:

Version 2.40 required.

Description:

Preload all textures and models around given position (format Position) to avoid visual artifacts after camera is moved. Should be used before any abrupt camera change / cut.

Returns true once all data are ready.

Example:

spawn {waitUntil preloadCamera markerPos "cam_location_2"}